It’s Chonks 4.0 but with changes.
I went 2-2 with this deck in a local GNK.
One loss was to 419, my R&D betraying me and having an agenda in the top 2 cards - I had my winning points in the scoring remote. Runner had just enough to power Turtle and get through the R&D ice with 2 counters on Turning Wheel.
The other loss was to Hoshiko. I could not find enough ICE to keep up with her trashing. Pulled two agendas off R&D after Stargate runs, and I just didn’t have what I needed to stop her. Was a frustrating loss, but that’s how the game goes sometimes.
I felt the deck had a cash problem, so I dropped 2 Helheim Servers to allow for the addition of 2 IPO. I think this was a good choice. The economy felt good overall.
I also thought that adding another Scapenet would be useful, so I dropped my Brain-Taping Warehouse count to 2. This was the wrong choice.
I think +1 Helhiem -1 Scapenet is the right changes from here.
Psyched that you liked the list enough to give it a whirl. I think your suggested changes make a lot of sense, the original list is probably a tad all in on the big bioroids theme.