I took this deck to the Common Room Games Store Championship in Bloomington, IN and blew people up. Good enough for 4th place, but not good enough to get higher because I had an out in my final game but was too inexperienced to see it until hours later.
Full credit for the deck goes to @d1en
for building it and playing it at worlds, and @ekayohlee
for mercilessly blowing me up repeatedly during a casual meetup so that this deck was stuck in my mind.
Changes were small, limited to -1 Anonymous Tip and -2 Vanilla for +1 Hatchet Job (my NACH plan) and +2 IP Block. The IP Blocks were mostly ok, except for the Jesminder (yes) that I played round two. Vanilla or Wraparound is probably a better call after all. Hatchet Job, on the other hand, did exactly what it was supposed to do - lifted Nexus Kate's NACH off the board, opening her up to 24/7 Boom.
The deck went 3-2 on the day, with very little practice; it exploded a Null, Kate, and Leela; Jesminder managed to pull 4 agendas on 5 accesses including the Datapool, and Geist presented me with a situation (Forger and On the Lam both on board) that is solvable with this deck's toolkit but which I did not figure out until literally three hours after the tournament ended. It was paired with an Andromeda Power Tap Desperado deck.
Congrats on the excellent finish, and good seeing you yesterday!