Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Lately I've been trying to make Anarchs fast as Criminals and Shapers can be nowadays. Without decent draw (the upcoming Duggar's is a sad joke) and tutors (and Shapers will even get the Hardware tutor), it's pretty hard to engage the always improving defenses of the damn Corps.
Overmind + Wyldside can definitely increase your speed, actually allowing you to rush straight from the first turn.
You need a powerful economy for that as well, so there's plenty of events + Kati and Tri-maf. Vamp can take advantage of that, annoying the Corp and making her poor.
The only real issue comes from the long games, where multi access could definitely improve your chances to achieve victory, but Medium and or Nerve Agent would occupy MUs needed by Overmind, not to mention you'd need either multiple copies or a tutor (Djinn). Keyhole could be another solution, but it's even worse when it comes to MU and can't even be tutored.
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