Dolla Billz Ser Frog

gumonshoe 2987

This deck aims to get infinite money/dollars and then mamba you to death. If you can put a runner into an infinite loop, bankrupt them, and lock them into a run, then you can win. That seems like a lot, but everything in this deck works towards it.

The keys to this combo are Nisei, Wormhole, and Bullfrog.

  1. Every time you bid 0 on the psi game you get a dollar. If you can guarantee that the runner has no money, then the ice also won't fire it's subroutines and the run will continue, netting you more money as time goes on.

  2. Every time you fire wormhole choosing bullfrog, the bullfrog moves instead of the wormhole and the runner moves with it. If the runner is broke, you can just bid 1 (which doesn't cost you anything) to move them to a different server.

So the prerequisites for the combo are a broke runner, 2 wormholes, 1 bullfrog (rezzed) and a bunch of psi ice in front of your wormholes. AND...

  1. Traps. If your opponent is running AI breakers, this might not work out for you, but if they aren't (and a lot aren't aside from eater), then with a Snare! in hand and a kitsune, whirlpool and a universal connectivity fee you can launch this combo mid run.

Here we go!

Runner runs your scoring remote, protected by, from server on out: - Wormhole - Universal Connectivity Fee - Kitsune - Whirlpool

If Whirlpool fires then you'll win this game. Because next Kitsune fires, you do 3 damage (possibly just winning), and then universal connectivity takes away all creds because they are now tagged. Wormhole fires and you pick bullfrog. Bid 1, moving them to another server with psi ice and wormhole. You really only need 1 psi on the server, and if you're lucky it'll be a mamba, but if not, just bid 0 and gain a credit. They'll hit the wormhole and you bullfrog them back to the original server and then you'll bounce them right back, netting a $ every time.

So infinite money. How do you harness that? Caprice/Ash I guess? We don't actually have ways to spend out money. Really what you want is for them to go through a mamba enough that you can collect some counters because they can't bid anything other than 0. And then you can spend those counters to end the game.

3 comments
5 Apr 2015 GreenWing

This. Looks. HILARIOUS!!!!

17 Apr 2015 us0rman

awesome find !

17 Apr 2015 us0rman

you might want some swordmen to be strong against AI breaker decks.