Gee Whiz

Dr_Madhatter 475

This seems to be doing well in early testing and I thought I would post it here to gather feedback so that it can be improved.

SanSan works great in this, being very expensive to trash with cards in archives. It is key to scoring agendas as most of the time a remote will remain naked. There is a weakness if both Sansans are lost. Caprice is a back up to scoring out an agenda if Sansan becomes unavailable.

DRT+Snare! is there to scare the runner from running too often and using multi access. Like Sansan, trashing DRT is a tough decision for the runner. The snares always stay in hand. Mamba compliments this even further - with even one counter on it making hitting a Snare! a possible flatline when DRT is active.

The Pups always go over archives. Sometimes with a caprice in the root. Shocks in here too make running on archives a pretty big decision.

Agendas work well in this. I will often throw a medical breakthrough in archives if I am in a good early-game position to help me score out the other 2.

I'm not too sure about the 2x (rather than 3x) celebrity gifts and hedge funds. They are in 2s because I wanted to fit in the 2 Hokusai grids. The Hokusai grids go on centrals that are suffering with multi accesses. The operations will probably go back in over the Hokusai though.

Please note that this is a WIP. Any feedback is very much appreciated!

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