Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Where ghosts walk, nothing is steady | 1 | 0 | 1 |
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3rd in a Store Championship. Be aggressive in early game. You mainly get credits if you break ice. If it's gettig hard to get into HQ or R&D, wait until you searched for an agenda with your Spy Cameras or can possible get multi access with Legwork.
You don't need steady ice breakers because there are not many ice out there with only one subroutine and strength > 4. So it is possible to use Grappling Hook with e3 Feedback Implants.
If the corp is building hard glaciers, there is an alternative way to win: Fisk Investment Seminar. They will hate you if you play that card 3 times in a row in late game. And followed by a Rumor Mill you have a chance to dumbfound their Jacksons and access your last agenda from archives.
The drawing engine is good enough that it is possible to have 50 cards in this deck. Also the number of ice breakers increases the chance to draw one of them - you don't need a special one.
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