Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
using snoop and Janus to make life miserable :)
6 comments |
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1 Jan 2014
Boepp
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1 Jan 2014
Anima
Looking at it another way, boosting Snoop's trace by 2 is the same coin cost as firing a neural EMP, it doesn't cost a card or a click to use, and the benefit is much greater. Sure, there will be times when you can't afford to use it, just as there are times when a neural EMP doesn't make sense to use, but if this deck can use any of its economic cards (of which there are several), it seems like it should work quite well. |
2 Jan 2014
tpsviper
In the games I've played with snoop in usually the threat and one token on snoop is enough. After that I've won through advancing. Economy for the trace has not been an issue as of yet. |
2 Jan 2014
omegalife2002
I would have concerns about Janus showing up in time to be made useful since there is only 1 copy. Also, I assume the paper walls are for remotes only? Funny, but RP is the only ID I don't like Chum in because it provides a safe haven for runners to bounce off of if it's on a central. So then it's relegated to remotes only... now you have 4 pieces of ice that can't really be used on central servers. I used to play a lot of RP but always faced these issues. It always felt like I was short 2-3 pieces of ice that hurt the runner for failing the run on it. Snoop seems promising, but not sure. How has play testing this deck gone? |
19 Jan 2014
tpsviper
revised the deck to a 45 card deck with punitive counterstrike and 3 snoop as well as some other major changes. check it out! |
Does Snoop work with Jinteki? I am a bit afraid of getting broke by paying the trace.