It's a Weyland rush deck! It's based on Supermodernism and the Titan variants that seem to be around. I don't have a specific decklist I was inspired by because I looked at several Welyand rush decks and then started building this.
Things that really help this deck:
Snare+Cortex Lock paired up with SEA Source+Scorched. This makes it hard for runners to keep pressuring your servers because if they facecheck cortex lock early, they get opened up to tag and bag (particularly if you have an Atlas scored). Snare let's you REALLY opens up a kill window as the runner needs to both clear the tag and draw up quickly.
Hostile takeover/Firmware updates+Mark Yale: It's money! Money helps keep the threat of SEA-Scorch in the forefront of the runner's mind. Mark Yale makes all agendas worth an extra 3 credits and Frimware worth a whopping 12 credits. And both make good archer fodder when cleared of tokens. Mark Yale is great for baiting runs if you think the runner has a trick up their sleeve, put him in the scoring remote when you've got a good feeling that runner will try to contest a score. When they're almost in, rez him, sell your agenda tokens (except the Atlas ones, dear god, keep those!) and sell Mark Yale for an extra 2 credits if the runner is rich or try to make the runner spend 2 credit if they're poor. Or, install him naked and see if the runner checks him. Sell him if they do, or leave him as a siphon recovery tool if needed.
Agendas: No 5/3's because High-Risk investment was typically stolen from me and just seemed to work against me.
3 Hostiles because they're easy to score out and if you're on 6 points, you can Atlas one up and score out (barring clot). Also money. And Archer.
Firmware Updates because Money with Mark Yale and Archer.
Geothermal because it has tokens to sell (it's the one that's easiest to change, it was a High-Risk Investment)
Oaktown because it's great and getting ahead on money is fantastic
Atlas because pulling up any card from your deck at your convenience wins games.
Most of the rest of this follows the rest of the Supermoderism creed of "Get money, score aggressively, and make the runner chose between being safe and letting you keep scoring" with added joy of the Titan Atlas Train.
My very limited testing so far has left me with one very well-murdered Faust Noise who died the first game to a click one Grimoire install-click two Cortex Lock electric death. Most other games he struggle getting both the cards he needed to break with Faust and keep in hand at the end of the turn to not die to SEA-Scorch (particularly when he hit Snares).
Nexus-Power Tap Kate will probably stomp all over you if she sets up (along with most anyone else with a solid rig), so the key to victory is accepting that you can't protect everything perfectly, you just need to protect the scoring server enough to quickly turn out agendas and rely on the snares in R&D to act as either a deterrent or a kill-window opener.