You Better Belive in Maw, you're In one

helanhalvan 61

So, there is a lot going on in this list, its convoluted but actually seems to work ok. Let's start with the breakers.

The breakers in this lists are very good in specific situations, so which breakers you end up using depends on the matchup, and what ice gets rezzed.

  • Engolo is great if there is little ice. If your upp against something fast and just need to break gear-check ice this can carry the entire game.
  • Ika is great against exactly 1 sentry
  • Hyperbaric makes code gates bad
  • Ocra makes most sentries bad
  • Paperclip makes barriers bad
  • Atman makes a single ice (by name) bad

You will probably not be able to afford installing Ocra, charge Hyperbaric, and put a Atman on 5, but you only need to do one of those things to make a significant part of the corps ice a lot worse.

You might also want a Aumakua, can't believe I forgot about that one when making this list.

Next, the consoles:

  • 3x DZMZ Optimizer
  • Maw

Shaper consoles are generally really bad, this deck is really memory hungry, and against a fair amount of decks, you really want to mess with un-trashable operations they are holding in HQ. Maw solves all these problems. The DZMZ's can be trashed with World Tree to fetch the Maw, and otherwise installed to keep adding memory when needed.

The rest of the deck is built around World Tree a little bit, but the deck works without the tree, if there isn't memory or credits to set it up. Notable card here are:

  • Harmony AR Therapy, this brings a lot of cards back into R&D, to be fetched again with World Tree.
  • Liberated Account / Enviromental Testing these cards are additional card names for Harmony AR, and otherwise ok cards
  • Tapwrm it's a good card, and a econ-program, you might want to trash a redundant breaker for this
  • Equivocation it's R&D pressure, also fun against corps that believed they could avoid Maw by not having cards in HQ.
  • Hippocampic Mechanocytes, most of the time it will be trashed for Maw or DZMZ, but when it's worth having its really good. 7 handsize means you can tank a BOOM, also a core damage counter.
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