Little Girl, Big Toys

Kharn the Betrayer 224

Abuse stimshop interactions to pull out big ugly breakers very early and get a MOpus running to pay them off. You're trying to win off of either a grindy R&D lock or using indexing to access big scorers with laser precision, depending on what corp you're looking at.

Most of my choices were made to free up spots and influence from the parent list. You lose a little bit of resilience in exchange for some more powerful options and a little more consistency in some areas but a little less in others.

Brain Cage - Compensates your stim habit, better than Public Sympathy because it's cheaper, not a resource and you aren't afraid of a little brain damage. Generally not better than brain chip, but brain chip costs 3 precious influence.

Sports Hopper - Replaced Quality Time as the power draw because it doubles as scorch protection, saving on space. Not as great as bookmark or brainchip for this, but bookmark is a real drag to use and brainchips ain't free. Hoppers offer a lot of utility here that these cards all do better, but at the cost of more deck spots which I don't think are quite worth it.

Indexing - R&D lock is slow and not a great answer to sluggish kill corps, Indexing lets you speed things up and put some serious pressure on lists with high agenda density. Freedom through Equality is just there to combo with this so you can pay for a point.

Dirty Laundry - Replaced redundant MOpi for some gas, still unsure if these belong.

Shrike - The only good killer that works in the list. Paying 12 to Femme through an Archer is painful. Also highly relevant against tour guides.

Study Guide - Why you would ever play torch over this in stimshop, I don't know.

Datasucker - Used to be a L4dy, only reason it's there is to get around barriers that are too much for a Morningstar to handle by itself.

Other Miscellaneous Edits: -Atman, -Deus X because the breaker suite I'm running isn't scared of any of the cards these are included to hate on. -RDI, +Clone Chip because I've never wanted 3 RDIs on the board at the same time and having a third clone chip opens a lot of options and adds to your Clot/SMC reusability. -SOT because I'm not finding myself wanting to stimhack more than a couple times in a game anyway and the other events aren't that critical. -2 MOpus because dead cards are bad. and a 40 card deck makes 1+3 SMC consistent enough to get by. +Astrolabe because sometimes you need just 1 more MU and the occassional card draw is nice. -LARLA because this deck doesn't need it.

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