Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Humanity's Shadow |
Creation and Control |
Honor and Profit |
The Spaces Between |
First Contact |
Chrome City |
The Underway |
Old Hollywood |
Data and Destiny |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Even in these chains you can't stop me | 24 | 21 | 16 |
Include in your page (help) |
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Formerly Adam's Song - Adam Rush This is about my 8th iteration depending on how you keep track of them.
I've long considered the stealth route for code gates, but becoming better with Dr. Lovegood use, I believe I'm ready to commit (spending ghosts on trashing blows, and you must if you can). Finally caving to the datasuckers and fixies, but keeping overmind and stimhack as a safety net against breaker trash.
I've cut the recursion because losing a breaker is by no means the end of the world. I also went lighter on the stimhacks because I'm less reliant on boostable breakers. You can still stimhack out overmind or whatever early, but the answers now are much cheaper so it's fine.
I had 3 legwork again and it was totally awesome, but I've found that it's definitely just a "nice to have." Now just pounding HQ and RnD often enough suffices. 1 can be a fine include as it helps close out vs HBFA, but is risky with NAT.
The gameplan is simple, and yet very nuanced. Constantly trigger your draw ability while keeping cash up, but always, always be running. I typically have 2-4 points by turn 3, and that fuels the brain chip, which gets me tricks to close out the game.
The nuance comes in spending down cash correctly, Lovegood'ing the right card, knowing when and where to run. Sometimes I'll bluff a scoring window by going broke, just to jam overmind and stimhack to pick up point number 6, then its no time to point 7. The name of the game is rush the corp. I've won several games eating program trash to get to 6, then using ABR on TME to close out the game. Consider this option.
Next iteration is in testing, but its quite different, so this 'stable' build is what I'm running with now. Next iteration features d4v1d and other shenanigans, simply for testing.
7 comments |
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11 Sep 2015
johncraven
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11 Sep 2015
x3r0h0ur
You have to Lovegood, because if you use it first to play a run event...you're using Same Old Thing first. |
21 Sep 2015
Darxsen
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21 Sep 2015
x3r0h0ur
I've been trapped at work on the biggest project I've had yet, which is wrapping up tomorrow, I hope to do more testing and posting some vids. IRL testing has been great, the flow between all the potential breaking types/attack threats is amazing. I'm really stretching out the long game while still getting that 2-4 point opening score range. I might just be playing this at worlds. |
22 Sep 2015
Darxsen
Wish you the best with work, and wow taking it to Worlds very much looking forward to future revisions! |
2 Oct 2015
slevin38
I've been trying it. I don't see how you're getting so many agendas so early. What have you been testing against? |
Hey
@x3r0h0ur
do you know if same old thing works with ABR on a run event? Since you're technically spending clicks to use the trash ability and not the run event itself, it doesn't feel like it should be allowed? thanks