Trying to find a viable way to play the fun ID blue sun. But MEDIUM! and employee strike for example. And data leak reversal.
I don't think account siphon is much of a threat here because you have such strong ice. parasites hopefully won't have time to hit.
weaknesses are: no real runner punishment other than expensive ice. but i'm not good enough to land a tag anyway. can't really mess with the runner econ or development at all with this deck. unless you get super lucky on an early run with no breakers out and they have to trash stuff.
strength are the interesting burst advancement possible here with possibility of scoring 6 points in one turn. consulting visit / dedication ceremony is the critical play here, after Hollywood renovation is safely installed in an impenetrable server.
can't decide between backup plan of midseasons/pyschographics or scorched, or just strong cards of ash and caprice. some ice here is repetitive and needs to be cut, like nebula and the third curtain wall.
Trying to find a viable way to play the fun ID blue sun. But MEDIUM! and employee strike for example. And data leak reversal.
I don't think account siphon is much of a threat here because you have such strong ice. parasites hopefully won't have time to hit.
weaknesses are: no real runner punishment other than expensive ice. but i'm not good enough to land a tag anyway. can't really mess with the runner econ or development at all with this deck. unless you get super lucky on an early run with no breakers out and they have to trash stuff.
strength are the interesting burst advancement possible here with possibility of scoring 6 points in one turn. consulting visit / dedication ceremony is the critical play here, after Hollywood renovation is safely installed in an impenetrable server.
can't decide between backup plan of midseasons/pyschographics or scorched, or just strong cards of ash and caprice. some ice here is repetitive and needs to be cut, like nebula and the third curtain wall.