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First attempt at making a deck from scratch. This is the beta version, yet to be run. I'll probably make some adjustments after I test it. But for the most effect, this deck is engineered to have a brutal early game, with heaps of events to pepper the corp with. Gotta be agressive.
2 comments |
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30 Aug 2014
cbob
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31 Aug 2014
custron
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As a friendly recommendation, pare down the deck to the minimum number of cards. While there's an assortment of good reasons for this across most card games, netrunner provides a nice simple explanation: you only get 15 influence if you're at 45 cards or 58 cards. If you're spending influence, you want to be drawing the cards you spent it on, and the more cards in your deck, the less chance you have on drawing it.
This means some hard decisions cutting cards! Its the worst part of deckbuilding! My advice would be to decide what the deck is trying to do and streamline. You've got three notoriety, central breakers, and a doppelganger, so I'm guessing that's your central theme. To that end, firstly have three doppelgangers! you can't get an easy 5-click run to notoriety with if you've only got one in your deck!
My next target would be cutting the situational cards: your networkings, plascretes, crash spaces and public sympathy all do a thing if the corp does a thing first; broadly speaking, preventing tags. Since you're not tagging yourself, you don't need this much protection from tags. You might want some protection depending on your local play environment. While you've got blackmail, this is a dead card if the corp doesn't have any bad publicity, as you don't give any out. I'd also cut your individual HQ interface and R&D interface. While these can be great, we're at the mercy of the deck drawing them, and even then we only ever have one to do much with.
Finally on this sort of point, your clone chips don't really have much to recurr: there's your one of sharpshooter, but that's about it. We could totally recurr parasites, which is a standard thing, but we've got datasuckers instead! Also, be aware that breach isn't super efficient. It's more efficient than aurora (which isn't hard!), but it also can't hit remote servers. Datasuckers help with the efficiency, but not if they put a barrier on each central server. You might be better served using influence on corroder. We're freeing some influence up elsewhere, so this might be a good use.
Looking at what that leaves us with, we still have a whole bunch of run events, we have a good breaker suite backed up by datasucker (or parasite, depending on if you make that change). We've got some money, and we've got some same old things to do run events some more. To me, this looks like what could make a pretty good Ken Tenma deck; generating money from run events, trying to doppelgang our way to a big notoriety turn. Sure Andromeda has a lower variance opening hand, but then she's done, whereas this deck would continue to pump out value with Ken. As a bonus, he gets a couple of pips extra influence, so he could grab some other toys as well to keep the pressure on.
Please don't take this as super critical; my early magic decks looked much like this (err, other than being magic and not netrunner. The errors were of the same type.). The sorts of decisions you've made here are the obvious ones to make, but they're not necessarily the best ones for gameplay value.
One last note on deck naming; there's a card called woman in the red dress, which threw me off that you didn't include her!