Legality (show more) |
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Standard Ban List 23.09 (latest) |
Sunset Ban List 24.01 (active) |
Rotation |
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Deck valid after Sixth Rotation |
This deck isn't really good. It fundamentally struggles with econ, and has the same centrals issue that other A Teia decks have.
That said, I ran it at the February AMT and went 1-2.
What this deck excels at is creating really intimidating looking scoring servers. That is all.
1 comments |
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3 Mar 2024
Council
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Hmm yeah this seems suspect in Sunset. Unsolicited advice from the self-proclaimed A Teia Prophet.
Bio Vault is so important. Replanting does what the ID does anyways. Urtica seems ambitious (they're not coming into the remote anyways). 3 Vovo is interesting, but we should look outside first before the 3rd (I could see 2x Seidr). Subliminal is iffy because we don't protect centrals that well, Rime isn't super effective, neither is Hafrun in my estimation. Snare is hilarious: but we don't have a ton of other damage pressure. We NEED La Costa grid to give us click efficiency (play also: Bio Vault). Adrian is a mascot and good at 1x. Vampy...is not ideal, but no big code gate is. Choose between Vampy, Attini and Conundrum and consider just playing Thimblerig instead.