The Wall 1.1

jottootts 52

I have been playing a "Big Money, Big Ice" Weyland deck for a while now. One thing I have noticed is that most runners in my meta run Corroder as their only Barrier breaker. Since Corroder resets after every ICE, the runner will have to pay through the nose for breaking multiple Barriers on a server. So, until runners in my area start playing with Battering Ram, Morningstar, or Snowball, it's Wall to Wall Walls at Weyland's Wall Emporium! I especially like Wall of Thorns in this deck, since it is a Str 5 barrier with 2 subs, and the surprise of net damage in Weyland can be a shock to runner expecting to just get bounced out.

Testing the deck has led me to the conclusion that it needs some early game help, and that tollbooth is still one of the best ICE in the game.

-1 Ichi 1.0 -1 Wall of Static -1 Heimdall 2.0 +1 Tollbooth +2 Chimera

Chimera is cheap enough for me to rez and force the runner to get out the relevant icebreakers.

7 comments
11 Feb 2014 scifor

really impressed by your deck. I have a question though. How will this goes if you face the runner AI breaker only especially Darwin? I will build this and give it a try. Thanks for the idea.

17 Feb 2014 razcrux

Trying out this deck tomorrow, always wanted to try Off the Grid and Curtain Wall looks nice too. Really like the slim non-Barrier Ice and quantity of it. Might have issues vs. Knights though.

17 Feb 2014 vevicus

How do you play Off the Grid?

17 Feb 2014 jottootts

AI Icebreakers have not been much of an issue with this deck, since it likes to stack ICE deep on multiple servers. I don't see much Darwin, and I'm happy to play against Crypsis. What I don't like right now is the ubiquitous use of Sharpshooter in Shaper decks. I have had to re-evaluate my strategy with Oversight AI and Archer because of that. Oversight still works on Curtain Wall and Tollbooth though!

22 Feb 2014 razcrux

Okay I tested this deck as-is and I ended up getting into a stalemate. The problem I had was that the runner had magnum opus and was just clicking for 8 every time I would myself take money. My remote server, by the end of the game had: Curtain Wall, 2x Hadrians wall, 2x Archer (one of them Oversighted, the other rezed normally) and a Wall of Thorns. It's a huge economic drain on the runner, I think at the time with all his bad pub and his Femme fatal on a Dinosaurus about 25 credits to break into the server.

But because this deck has very few fake agendas I hit a big problem: no ware to lure the runner into the server. I was digging for my Jackson to use it as a bait but was running out of time because he was also hitting periodically HQ. In the end I lost to the runner making a desperate run on my remote when I put an agenda there, not paying to break any of the net damage or program trashing, and they won. We were both at game point.

This deck will perform immensely better once we add GRNDL Refinery to it. IAA: the runner can't leave the card in case it is an agenda and you can bait them into running and spending their saved up money. If i had had the Refinery it wouldn't have been a close game at all, I would have absolutely won the game, and a lot faster too.

The deck is also missing something to do with your money-sink, I actually had more credits than I had Ice to rez with it! Which sounds loony, but it is true... Score a Government Contract and you will never be poor. The nice thing about Sea source + SE+SE is that you can dump 30 credits into the Seasource if you have them and it is worth it. One or two Energy grid overload could be nice in this deck to dump your cash into it and to take out their console or an R&D interface. Another option for a cash-dump would be one or two corporate troubleshooters. One of those behind an Archer can close the game out easily too.

I would also consider a 3rd Off the Grid. With only 2 it is too easy for them to be trashed when accessed or to be at the bottom of your deck. When i played with Off the Grid my first one got trashed from a central server and the second one was in the bottom 3 cards of the deck. It could have made the difference if it had shown up sooner.

10 Mar 2014 jottootts

Update: I was also having some stalemate problems with the deck a la Razcrux. I could get to 6 agenda points, but by the time the game had gotten into the late-game dynamic, the runner had all breakers out and could run through just about anything.

I put in some GRNDL refineries to act as runner bait, which seems to work just fine. even if they don't run, getting 16 creds for 2 turns of work is not bad at all.

As far as more offensive weapons, the point of this deck is to be a kinder, gentler Weyland that doesn't rely on blowing up the runner's house. Power shutdown might just see play though, to blow up Corroder.

10 Mar 2014 jottootts

Update: I was also having some stalemate problems with the deck a la Razcrux. I could get to 6 agenda points, but by the time the game had gotten into the late-game dynamic, the runner had all breakers out and could run through just about anything.

I put in some GRNDL refineries to act as runner bait, which seems to work just fine. even if they don't run, getting 16 creds for 2 turns of work is not bad at all.

As far as more offensive weapons, the point of this deck is to be a kinder, gentler Weyland that doesn't rely on blowing up the runner's house. Power shutdown might just see play though, to blow up Corroder.