Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Sixth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Worldtree Arissana Mk2 [Startup] | 1 | 0 | 2 |
Include in your page (help) |
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This is a work in progress.
If you like consistant decks built around sound fundamentals by players with a strong grasp of game mechanics and the format look elsewhere.
I took Arissana to Aus Nats (East) and despite pulling off constant 'skateboard tricks' with the ID really didn't get anywhere. I went 0-4 with the ID and swore I would never touch Shaper and especially Ari again. Since then I have flailed about with Anarch and Crim and found myself trying to do 'skateboard tricks' in those factions without the support Shaper has. So after a lot of chat with the other members of the 'Party Bus' crew (legends) and some soul searching I came up with the idea that a more consistent breaker build for Ari made sense.
I was also shocked that there are (as of posting this) only 3 other decks with Ari and World Tree published on Netrunner.db. Surely I am not the only jankpilled crazy person out there? Where are all my dreamers and jank enthusiasts?
Everyone knows the 'Mayfly x World Tree' combo but this saves you a click and lets you install the Mayfly if you need it during the run. (In case you don't you just trash the Mayfly to World Tree at the end of the run to get another program, it's going to trash itself at the end of the run anyway)
The idea is to run at a server while holding a Chameleon or Mayfly in hand, installing during the run as required using Arissana's identity ability. The ability forces you to trash a non-trojan installed this way when the run is successful, but if you have a World Tree in play you can order it so that you resolve that successful run trigger first removing that downside.
Overclock and Into the Depths work really nicely here. Overclock pays for the breaker install before you get the DZMZ's in play and you can use ItD to tutor for the World Tree if you don't have it yet.
You can also play quite aggressively at the start of the game, using Chameleon to get past single ICE servers to deal with things the Corp is trying to protect before you have a breaker setup.
This is the second version of the deck. The first was much more focused with no real tricks to make sure that everything worked. Now I am filtering in more tutor targets. I was originally running 1 World Tree and no Test Runs. The Test Runs are only there for World Tree. I don't like Test Run.
It was pointed out that you can't trash World Tree to World Tree! That was just a shower thought so glad I didn't try to do it in game! Thanks napalm900
Some fun interactions:
Magnet proof.
Carmen installs for free if you tutor for it with World Tree
You can install an Imp on successful run before you access so it's available when you do, then trash it once it is empty for something else.
You can trash a Telework with one use left for a Nuka or a Testing
Same with AirbladeX, you can turn them into any hardware when they have one power token left, or recharge them with Deep Dive.
I am currently playing this as my runner in a Startup League and will publish any changes I make as the league continues.
I do have plans for a standard version but that will look very different.
2 comments |
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2 Nov 2023
napalm900
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2 Nov 2023
Phros
Derp, the WorldTree trashing WorldTree thing was a shower thought, I see now it says 'other'. How embarrassing! Thanks for pointing that out. |
Awesome! I've been loving some World Tree Ari IRL. You can't unfortunately trash World Tree to get another World Tree, but you can Test Run -> WT -> Run and trash a Mayfly to get your second WT and bin the one you got with Test Run!