Slightly more money, a few more big ice because I kept drawing them before I fired remote enforcement. SSL & corporate sales team because again the deck was struggling with money and the HB agenda rarely protected itself. Fast Track was probably better/more correct, except that its a one of and I never had it when I needed an agenda and always had it when I didn't want one. GLC is consistently good in every game drawing either an agenda or ice or money. MCA bates runs and is an important part of the scoring plan, as well as hampering the runner, so 3x. Everyone I play against has a link plan, so 2x ash since it isn't consistently good. "ice is our trace". Susanoo is the best importable sentry, especially if you're not going to pay for it. Chiyashi is a better enforcement target than EULA imo; mostly because there's enough EULA tech, but even paperclip has to pay 7 for Chiyashi. Also, Chiyashi gets dumb wins when a runner runs too poor or without paperclip. Best troll card in the game.
Tollbooth is great until it isn't; it's probably the card I would cut if there were a better card. Hunting grounds/ice carver/femme/maxwell. Too much tech. It's best position might be on HQ. Maybe EULA over it, but eh.
I find fairchild 3.0 isn't great for scoring out of a remote if the game goes long, so the 3x MCA makes this a bit better. Plus, you don't want the game to go long.
2x ice seems the most common starting hand. I leave HQ open and go for the remote in almost all cases.
Spags built a good deck. Not really a surprise. This is more my playstyle though.
And yes, the deck is more than a joke.