Anatomy Lesson

seurimas 101

Based largely on this article: http://teamcovenant.com/botounami/2014/05/20/anatomy-of-anarchy/

I've always wanted to make a good Anarch deck, and I think this fits that bill. Sometimes, things don't go like I want: I lose a my Hemorrhages' to damage; I'll be Siphon blocked completely or otherwise miss all my econ entirely; I can't float tags because Plascretes are MIA; can't find a breaker and Parasite/Djinn are all out of sight.

But when it works...

  • 3 Hemorrhage down is basically GG. I've had a lot of games now where I've gone to click Hemorrhage twice only to realize the corp only has their mandatory draw in hand. And others where the corp drew up with some counters on Hemorrhage left, letting me run once, and mill 3 times, trashing their entire hand anyway.

  • Box-E mostly included because I only have 1 core set. Otherwise, I might use the influence on something else.

  • 1-of e3 as it's only necessary against certain Weyland decks (sadly the most popular brand right now, but still). And any more would need dropping an Account Siphon, which might actually be worth it, all things said and done.

  • Changes from AoA skeleton: -1 Data Leak Reversal, -1 Corroder, -1 Knight. These are mostly to fit the program backbone (Djinn/Hemorrhage) nicely. Corroder is neglected for obvious Quetzal-related reasons. Data Leak is neglected because 3 seemed like over kill. Knight almost definitely deserves its spot back, I just don't know what to cut for it.

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