So, I thought netready eyes was going to be a thing. I took @spags deck and switched all the code gates out for barriers, which I think was the right call. I saw very little lady and it generally worked out. I'm not sure on quicksand. It either deterred runs, or ate parasites so my scarier stuff would win later. I want to be clear. I didn't make top 16 because as luck would have it, ran into @spags right before the cut. I was 7-3 as was he. I had the best tie breakers of almost anyone in the field having played against talent all day and several of my opponents were still in the running for the cut. But, I ended up play a deck against the guy who built it. He knew its moves, he knew its weaknesses, and he had my number. Put on top of that his ability to play nigh perfectly and his 5 previous rounds to get acclimated to a good deck he hadn't actually played before and I was at a disadvantage. THAT ASIDE. I'm not upset at how the deck performed.
It only lost a few games on the day. 1 to noise bullshit (6 of 8 agendas in 6 turns into archives) and 1 to its creator. I'm fine with that record. Ashiguru is GOOD. Hemidall 1.0 I could take or leave. Its a slot that's flexible.
I don't think there's anything else to say about this deck. Everything else makes sense, but I'd drop the IT-Dept for literally anything else and I might reconsider quicksands. Boot camp was also never a factor in my matchups but I didn't play against any Valencia. This was a top 8 worthy deck, I just can't mark it that way.
Utopia won me games directly. I'd take it over any other fragment.