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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
I took this deck with me to day 1 of the North American Championships at GenCon 2014. I did not do well :) I've been trying variations on a theme with Tennin and this one did fairly well in both casual and league play, but did not survive the tournament test.
The goal is to ice up HQ and R&D, leaving archives unprotected and not using any remotes. Overdraw in order to dump shock and shi kyu to archives. If the runner installs Sneakdoor, then cover archives with something taxing like Komainu. If the runner does not run, use the free advance, otherwise look to get either Ice Wall or Swarm installed and start building up a bank of advancements. Once an agenda and sufficient Trick of Light are in HQ, fire the combo and score. Use Reclamation Order, Archived Memories, and Jackson Howard to get the Trick of Light back in hand.
During the tournament I often found myself with nothing but code gates and ice walls installed. This was really dangerous, as I had to lower the strength of my barriers to score. Runners were regularly using parasite to kill Guard, Komainu, Pup, and Enigma. To improve this deck I would look to cut down on the number of code gates in favor of barriers and sentries that are more taxing on the runner.
2 comments |
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17 Aug 2014
Oneiro
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17 Aug 2014
onesadjam
I really like Swarm for Tennin. Most runners assume that an advanced ice is either getting no benefit and just a placeholder for the advancements, or else it is an ice wall. Firing it on an unsuspecting runner can provide a big scoring window. Totally agree with regard to swapping out at least one Inazuma. I'm constantly pulling too many code gates. I had sunsets in the deck precisely because I was pulling so many code gates and needed a way to reorder them to be effective. That should have been a clue to fix up my ice selection. |
Interesting deck. Three inazuma is probably overkill and i would contemplate removing the sunsets. I also wonder if swarm does enough for you to be worth four influence and a cost of eight credits. You are running clone retirements so could just use grim instead and use the influence on other cards like another jackson and / or a surprise sansan.