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After a bit of testing, I am finally comfortable enough to publish this deck due to its 'uniqueness' style of play. Combo decks are not quite (at least not yet) a thing for Netrunner due to the 'click' restrictions, which is essentially the key component of taking multiple turns/ installations/ plays that fires off the win condition(s).
Being an ex-MtG player (aren't we all?), the point of deckbuilding is not 'just' for play, but to challenge the way the game is played beyond the conventional means of the rules at hand. Indeed the current-meta is one thing, but surely managing a corporation is just more than just building secure remotes to score and/or kill runners in retaliation of their shenanigans?
So with that, I present to you my version of @frontu's http://netrunnerdb.com/en/decklist/10658/brain-burner. (Please note that I will not explain how to fire the combo off, only the changes I've made to make it more consistently playable).
Minuses from original deck:
-1 Domestic Sleepers - 1 NAPD Contract - 3 Priority Requisition - 1 Green Level Clearance - 1 Blue Level Clearance - 2 Rototurret - 1 Eli 1.0 - 2 Rainbow
Total slots opened= 12 cards, 0 influence.
I've tried different iterations of the deck by trying to play around with the influence, but to no success. Each and every one of the out of faction cards are irreplaceable to the success of the combo. That said, here are the changes I've made to make assembling the combo a more consistent exercise;
Additions:
(+) 1 Tech Startup - to make it a 4th copy of Jackson Howard. I wish I could've slotted Executive Bootcamp, but there's just no influence for that, so it's a poor man's bootcamp.
(+) 1 Cyberdex Virus Suite - install it earlier and rez it on a winning 6 agenda point turn against Noise and/ or Chakana locks. (But if your meta is not running this, then it could well be any of the third copy of either Domestic Sleepers, Blue/ Green Level Clearance or any other cheap ETR ICE).
(+) 1 Panic Button - A deterrent to Account Siphon/ multiple card access on HQ. Also it helps with combo assembly.
(+) 1 Foxfire - Kill the Hades Shard before playing Power Shutdown for 5 million cards. Other wise, they can access the archives in each of the paid ability windows between the combo sequence. (if not worried about that singleton silver bullet, then just switch it for any of the third copy of either Domestic Sleepers, Blue/ Green Level Clearance or any other cheap ETR ICE).
(+) 1 Archived Memories - To get back that last piece of trashed combo component. Just one Reclamation Order doesn't cut it at 1 extra click. It helps when trying to get that trashed Jackson Howard since you need all three in the deck and at least 1 in hand to make the combo work.
(+) 3 Architect - If the runner ever lets any of the subroutines kick in, it's one extra click for you to having the combos assembled. Look for assets and upgrades to install before installing more ICE with these subroutines.
(+) Fragmented Agendas - Having a theme is not bad, and if lucky enough to be scored behind remotes, still not bad abilities to have before firing off combos.
(+) Efficiency Committee - If scored, the 3 extra clicks are always welcomed to help with setting up the win and/or firing off the combo on the winning turn.
With all the changes made, the deck is more fun to play knowing that you can bluff (if not score) your first 3-point agenda behind some porous remotes before firing off with combo counterstrike or 5-6 points agenda scoring. Do feel free to shoot me comments and or suggestions for this brain fart of a deck. It's always taxing (but fun) trying to calculate how to win a game with this deck. :)
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