Poker Face

Diogene 4247

Pushing ambushes a bit further here.

3 game plan :

  1. Kill the runner.
  2. Score through shell games.
  3. Make it impossible to steal an agenda.

How to kill the runner.

  1. Psychic Field + Neural EMP. Note that you can push the runner to trigger Psychic Field with Hangeki.
  2. Runner has less cards than you have Neural EMP, use them to flatline the runner.
  3. Fearless runner run Snare! (or use multiaccess to run more than one).
  4. Give negatives agendas points (Hangeki, Shi.Kyu, News Team) along with some stolen agendas from the runner. Then score Philotic Entanglement for 4+ net damages.
  5. Score an agenda (usually a Sting!) to kill the runner, if the runner has only one card.

Score through shell games : 10 assets = 10 ambushes. Make those traps come back with your recursion tools (6 of them : Genotyping and Preemptive Action).

Make it impossible for the runner to score.

  1. Data Loop above an Obotoka is hard to score, because it take 7 cards in hand. If there is one or two Prisec, even better.
  2. With enough trap trigger by the runner and recursion of cards from you, the runner will have no more card to pay the for stealing an agenda.

Everything in this deck hurt. You can make cards come back through 6 cards, make the deck virtual size of 58. This will maintain the dilution, making econ card and traps come back and protecting you from trashing ability.

Usually, you'll want an ice on R&D vs Shaper, HQ vs Criminal and both vs Anarch. If you must choose, R&D is better. To protect you from Stargate and Hunting Ground, you have Warroid Tracker. Allowing you to trash installed cards.

The only tag punishment is Closed Accounts (and trashing the ressources). You'll never care about Bad Pub, because taxing the creds of the runner is not what you do here.

This is a big game of poker. You bluff. And if they call your bluff, it is still their loss.

0 comments