Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This deck is my second attempt at Adam. The first attempt was taking the Engolo Adam decks floating around and swapping Laamb for Engolo (look at all the influence I saved, Ma!), along with some other changes given the extra influence. That didn't work out so well. With recent MWL changes, I decided to just build an Adam deck like I would a Criminal deck, figuring that extra breakers would come out faster and could also be targets for Emergent Creativity to save money in a pinch. I also like the Find the Truth/Mad Dash combo.
Directives for every game were Find the Truth/Safety First/Neutralize All Threats.
R1 vs. Saraswati. I don't remember a whole lot about this game; we had actually just started the game while waiting for the GNK to start, and then got paired up in the first round. We decided to just keep playing. I didn't make many runs, but the four runs I did make resulted in three agendas for the win.
R2 vs. Azmari. I dislike this matchup, though I felt Mad Dash might even the odds a little bit. I kept the remote clear via Stimhack and managed to yank an SSL out of the remote in the middle of the game. As luck would have it, my opponent was moderately flooded most of the game, and I wound up pulling two agendas on the last run of the game.
R3 vs. Gagarin. I hate asset spam matchups; I never know what to trash and when, and Gagarin features the constant HHN/HPT threat. Some HQ runs midgame revealed that my opponent had all the pieces in-hand, and I struggled to keep my credits up while still installing pieces to try and challenge servers. That is, until I got impatient and decided to try and clear out the Rashida on top of R&D. I faceplanted into an R&D Archer with only Na'Not'K to protect me. 10 credits, ouch. A couple of turns later, there were pieces of bioroid everywhere.
R4 vs. Azmari (same player as R2). As I tried to make money and install enough pieces to gain a free draw from Safety First, I watched my opponent draw and toss many things into Archives. Running Archives to get peeks at R&D, I was surprised to see things like Ash, Daily Quest, and DRM in the bin. What I should have figured out--and learned after the game--was this meant there were a ton of points in HQ. I grabbed one agenda out of HQ via Logic Bomb, got suckered into spending another one on an NGO (?) in the remote, but still had my third one in hand to Mad Dash into the remote to grab the final agenda for the win.
I was happy with the amount of drip econ; I was consistently able to get to two credits or more per turn. But I need to find a better sentry breaker, which means rearranging influence and/or giving up duplicate breakers.
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