Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Humanity's Shadow |
Creation and Control |
The Valley |
Chrome City |
Old Hollywood |
Data and Destiny |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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"Million Dollar Adam" - v.1.0 | 6 | 4 | 3 |
Include in your page (help) |
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Latest iteration, I think the sentry problem has been solved. After hitting some komainus mid-late game, and 7 being just a bit too much to pay, garrote has been traded to shrike, and gordian returns over zu thanks to the 1 free influence.
Overall the econ package is strong, but has vulnerabilities, so the key is to run hard and win fast, which you can do very easily.
Also its becoming more apparent that knowing when to click through with ABR and when to just eat the ice is the finer point of the deck. Timing your development.
Weaknesses are turn 2 SS:SE, 2x it's gotten me now, and there are a few configurations of draws that can lead to a super slow start. I'm still on that kink, but what deck doesn't have that I suppose.
7 comments |
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20 Aug 2015
Phoenix
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20 Aug 2015
x3r0h0ur
Its slightly less value overall than other cards, but its a great emergency release valve if you need lots of draw (PE matchups), also, I'm figuring out which matchups I need the directives for. For instance, against HB, you don't need ABR, so getting 2 cards and freeing you from the drawback is pretty nice. I'm getting to the point where I'm not bothering to reinstall directives though, so removing the 2 I have listed is starting to sound good, I just need stuff to replace them with. I've wanted Study guide, but damn is 4 inf a lot when you can just get blade for cheaper. SG has good synergy with stimhack and the idea of late game inevitability. |
20 Aug 2015
coyotemoon722
Any consideration to Account Siphon? Seems good early game if you can catch the corp with their pants down. |
20 Aug 2015
x3r0h0ur
Generally for the 4 inf its not really worth it, and smoking tags is a must which makes the gain low value. I think the influence is better spent as the deck is now. Siphon would require more lean on overmin or other AIs. |
21 Aug 2015
x3r0h0ur
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24 Aug 2015
Phoenix
Ok, so a thought about the turn 2 SS/SE:
I think the NACH could be good anyways in an NBN heavy meta, but also potentially wasted slots. |
24 Aug 2015
Phoenix
Also I am liking a 2 of Hunting Grounds. Kills Komainu, Data Raven, Tollbooth, Pop up etc etc. really helps when you have to run. |
I did some testing with Adam yesterday and the turn 2 SS:SE is definitely a thing. Without a significant amount of turn 1 econ I'm not really sure what the solution to that is.
As to breakers, I have settled on something similar except Gordian has been upgraded to a Study Guide (Stimhack and Multithreader synergy) and I have included a Mimic (I resent paying 4 for Architect) at the cost of a Clone Chip. Has worked well so far, although I am still interested in trying out your Refractor idea.
I haven't tried Independent Thinking yet. I know everyone raves about it - how have you found it?