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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Derived from | |||
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Garbage Man - One Man's Trash is Another Man's 3 Credits | 53 | 37 | 30 |
Inspiration for | |||
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Gamblecam 1.0 | 1 | 2 | 0 |
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Wanted to build a uniquely criminal deck. Draw was always a problem, so I went with Geist. This is a fun deck that has a chance at being competitive, which reminds me of the original Exile DumpsterGamble. Help me test and maybe we'll win.
The core econ engine: installing programs gets you credits, cards, strength for you B&E suite and even that click back. For example once set up, you install a zero-cost program spending no clicks thanks to Autoscripter, get a credit for Scheherizade, and (eventually) 6 creds From Tech Trader + Tech Writer (the Techies) and (eventually) a card from Geist if it was trashable. Sounds fragile but setup happens fast thanks to lots of inherent draw and some Quality Times.
Game Plan
Peddle like mad. Get some cards that reward you for installing down. Install programs to get rich quick with your Techies and Scheherazade. Snipe agendas early if you can. Install Turning Wheel. Pop your Writers (usually 5-10 creds each) to then Siphon and/or Vamp. Levy. Snipe remotes and continue to get unimpeded accesses on R&D and/or HQ (often netting credits for your run), then pop accumulated turning wheel counters to multi-access R&D when your opponent is on or near game point if you haven't won yet. Part of the fun of the deck is how it often comes down to those high impact multi-accesses for the win.
Forger = Link & up to 5 credits and a draw
I tested with 2x desperado but the Forgers help you get set up faster, you don't always run multiple times a turn, and money isn't a problem, so I cut them for a Vamp. Think of Forger like a unique piece of hardware, not a console. After you've got a sports hopper down, pop the Forgers to draw a card when you Siphon or Vamp, netting 5 credits if your Techies were fully installed and saving 2 on the tag removal. They also protect against SEA Source early, though late game you'll be pretty rich so that doesn't matter as much.
Breakers
Programs
Why no Bazaar?
Don't get me wrong: I love the idea of Spy Camera/Freedom Through Equality shenanigans.
But installing hardware isn't as good as installing programs. Programs let you access cards and win the game. Hardware can give you good stuff but ultimately you can live without most of it. See also my thoughts about Spy Camera below.
Hardware
Speaking of which, my hardware choices:
Potential changes
Matchups
Testing now. Initial thoughts:
This deck is good at classic netrunner. You know, with running on servers and such. Additionally, it can out money most Weylands. It's got a decent chance against recently weakened fast advance thanks to its multi-access pieces, but is by no means optimized there. Once set up, you'll have a decent amount of creds for trashing things but no promises against IG.
Most of all, it's a really fun classic netrunner deck, so try the deck out and let me know what you think.
7 comments |
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21 Jul 2016
magikot
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21 Jul 2016
poorhaus
Good thoughts. I'll definitely test something in that vein. I'd like to get rid of the dead draws, and there's plenty of draw to see pieces already so I'm thinking -1 Scheherazade -1 Forger +1 Off Campus +1 PolOp. QT is also a dead draw once you're set up so I might drop them for something else, but I think 1x Turning Wheel is enough. |
21 Jul 2016
JDC_Wolfpack
So I love the direction you're going here. Capitalizing on the big bucks Geist can make. I've not tested this deck at all so take my suggestions with a grain of salt. 1) 1x Turning wheel and 1x HQI are your only multi access. This is a bit of a problem without spy cameras as you can't afford to make runs every turn to R&D lock without popping a few cloud breakers early. 2) Vamp is nice, but maybe spreading yourself too thin. Garote is going to be big bucks that you don't want to waste on a vamp. Geist has decent Glacier Matchups, so I'm not sure what Vamp does for you here (except kill CI). 3) You don't have great answers to a remote Turing, except a ton of set up Maybe consider: -1 Vamp -2 Scheherazade -1 Gamble +1 Siphon +1 Zu.13 And then 2inf for your choice of RDI, Film Critic, Employee Strike, Turning Wheel, etc. Also, I would consider 1x Plascrete, 2x Hopper because subcontract is a card. Overall good idea. I'm actually thinking about picking up Geist myself, he seems pretty fun. Looking forward to playing against yours. |
22 Jul 2016
poorhaus
I try to think in terms of engine cards and win cards. You're right that more multi access would mean more win cards. I think it'd be bonkers to include medium for instance. RDI is definitely within reach but I really like that Turning wheel gets you a medium style deep dig. You're right that spy cameras would synergize with a snipe strategy but the plan is more to check R&D once a turn once set up then dig when things get dicey. Definitely excited to hear your testing thoughts and maybe a different win cards setup. Speaking of Win Cards, Vamp. So I know it's controversial but I really love this card in this deck. It can turn off Caprices, make R&D runs free, etc etc. Garotte is for emergencies so ideally you don't need to install it. But seriously 25 -40 credits isn't unheard of by turn 10 or so, so I added Vamp as another outlet for them. There may be better use of all those credits than vamp, or maybe there's too many credits and I need more win cards, but that was the thinking. |
22 Jul 2016
poorhaus
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Swap Garrote for Mongoose and the Scheherazade and QT for another Turning Wheel and a few off campus apartments. The deck makes a ton of money already that Scheherazade isn't really necessary. And the off campuses will give you more draw in the long run than QT will. Geist's main problem is FA and you have nothing that really combats that. A copy of The Source would go a long way. Especially since you can protect it with Fall Guys.