Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
"I suppose it is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail." Abraham Maslow, 1966.
This deck leverages the new card Paintbrush to the extreme. Arguably, it has taken the concept too far.
It’s economy is built around burst cards (like modded and Sure Gamble, and Dirty Laundry) to have The Yog.0.Saurus up and running in the first few turns. This deck needs to run once a turn - not just to keep the pressure up, but because paintbrush only works with rezzed ICE... the last thing Kit needs is to face plant into a server with multiple ICE unrezzed.
Early game, run every piece of ICE that gets laid down – just to expose it and keep the corp. tight on credits.
Mid game, use Paintbrush to do one good run each turn. (Don’t overlook the option to use paint brush to make two runs against a 1 ICE deep server in a single turn.) A smart corp will ICE up servers deep with ICE – in a pinch Escher help with problem ICE. (Escher can push the unrezzed ice to the outermost piece of ICE protecting the server)
Late Game, R&D interface will keep things locked down.
Professional Contacts is all the long term economy you need… This deck costs clicks to make runs instead of credits. So, Long term, you'll be gaining money as you draw to recover from non-lethal net and meat damage. If you can lay down Pro Contacts and Dino on turn one, you'll likely be on track for a great game. If you can't find your dino, you'll have to rely on datasuckers and the personal touch to keep you up and going.
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