Pre Cog v1.2

amavric 2315

2 comments
27 Oct 2015 fiorillo.sj

i've been piloting a nisei deck with bandwidth so this deck piqued my rambling curiosity.

  1. you aren't getting a scorch win w/ one scorch in play, are you? is that just to slow a runner down? 2 cerebral casts could make a single scorch kill, but that seems low likelihood.

  2. is 1x gila hands + successful demonstration and hedge fund enough money? cheap ice and the nisei id help, i suppose.

  3. with so many situational pieces, it seems like it'd be common to get a nightmare starting hand. how do you get past the early game?

/// very many thanks if you can give some rundown on what are you doing here

28 Oct 2015 amavric

@fiorillo.sj Congrats on finding this deck! I recently published it just so I could share it with someone. It still needs a fair bit of tweaking, but does largely accomplish what I set out to do.

  1. The Scorched Earth does get kills with some regularity. Most runners will not expect the Scorch, and feel safe keeping less than 3 cards in hand. Even if it isn't lethal, it often opens up a scoring window over the next turn.

  2. The money can be a problem. Successful Demonstrations do fire with regularity with both Caprice's and Nisei MK IIs, and the identity causes Snowflakes to become similar to Pop-Up Windows, if the runner keeps running at them. That being said, money is tight. I don't feel like Celebrity Gift is a good fit, as it exposes combo pieces and the Scorched Earth. That being said, the deck doesn't need that much money, with the most expensive ICE being 3 credits.

  3. Starting hands are not that bad. Precognition allows you to control your R&D for the first few turns, allowing you to bury agendas and thus leave R&D unprotected. It also lets you ensure a nice second draw, and plan your opening few clicks. You can also throw a Bandwidth or Chum on an unprotected R&D, which will instill fear in a killer-less runner, and can be later fixed with a Sub Boost or another Chum or Sensei.

Otherwise, what the deck tries to do, is build some really cheap to rez, but expensive to break servers, and chain Nisei MK IIs and Genetic Resequencings. Two Bandwidth's in front of a Caprice Nisei is a very taxing server. Throw in a Chum, Sensei, or Excalibur, and things get out of control fast. The super-play is to have a Bandwidth into an Universal Connectivity Fee, into a Caprice. The runner is tagged, has no money, and can not access the server. This usually allows a for a kill, or a big scoring window.

Here's a link to a reddit thread in which I discuss the strength of Chum and this ICE suite: www.reddit.com

This version does not include the last three or so datapacks from the SanSan Cycle, which marks the last time I have been playing this deck. I'm going to be revisiting it, and see what else I can add. But even still, it's a whole lot of fun, very unique, and has seen quite some success in play.