Archiving Perfection

gumonshoe 2987

Agenda Suite

All 2 pointers excepting future perfect + Shi Kyu means your opponent often needs to score 4 agendas to win. There's nothing really innovative here, but I go to 54 and the fetal is there for a bit of random net damage that still costs money to steal, which matters occasionally.

Asset Control

Caprice + Batty should be pretty self explanatory. The twist is that I often protect archives with caprice. Blacklist and IT Dept - You often have to choose between these. One of the two will be the more appropriate card per game. Leading with one and trashing it for the other is often appropriate. Use IT Dept to tax your opponent down and then drop the Black List when they've used up their options. IT Dept is a great Faust taxer. With caprice protecting archives neither of these will be great targets for trashing. If you get an IT Dept set up, then caprice should probably go on the IT Dept server.

2x shock and 2x shi kyu making running archives un-enticing, which makes your other cards more enticing. Also, random net damage is very good with blacklist. I'd go to 3 of each of these if I could figure out how to get those slots, but I'm not sure it'd be worth it. Often 1 or 2 net damage is enough reason not to run there. Both also help vs R&D digs. If they are expensive enough to trash, the runner won't want to access them with medium several times.

In general a lot of these things are safe in your R&D so your porousness goes way down, so long as you're willing to dump enough into archives.

Burst Econ Jumps

I kind of count melange in this section with the few operations in the deck; it's about a whole turn to go +7 which is celeb gift without needing to be at a the full 5. It's a good card and with the trash cost mitigated it'll often go off a few times, which is all you need. Subliminal Messaging has a dual purpose. It helps smooth by dripping, but it also let's you reset back to a base +2 to trash costs if you can keep them from wanting to run for a turn. These cards are often face up in archives and are primary jackson targets after agendas and some trashed ice.

Ice

There's a mix here of ice. I've been impressed with Ashigaru vs lady and vs faust; I'm aware it's a parasite target. You'll want to bait parasite onto other ice if possible. Tsuguri is there for similar reasons. Ichi & roto are multi subroutine ice that are less stressful on an economy, but work well with batty to create bad situations for the runner, and that multi sub is particularly valuable at the moment. Inazuma is great vs zu, as is lotus field. You need to prioritize all of the ice based on what you're expecting to come at you and for what server.

Playing defense with this deck means sealing up centrals early and starting to fill archives. You want a decently taxing archives that deals either net damage or forces re-runs via caprice. R&D you want to be a moderate taxer. HQ depends highly on what you plan on seeing, it's pretty safe vs the average shaper if you can get it to tax 3-5 credits. R&D and Archives you want to cost in the range of 4-8 credits to run. Ashigaru is mostly for your remotes. It's great to protect IT Dept as d4v1d won't be chewing through it without IT. It's also very good with blacklist if you've gotten them to a point where their deck is thin or they've pitched stuff they were relying on. Forcing shaper to draw for breakers is a win; keeping them from resetting Lady. Keeping their singleton parasite in the bin. Etc. If you aren't playing blacklist these days, you're probably playing your corp wrong.

Defense priorities: Turn 1 -> R&D & HQ. Turns 2-5 the targeted central, if there is one, and archives. Switch to building some econ to establish a remote and get a control asset down. When you've got control, start looking for scoring opportunities.

(Take advantage if you have the rush option, of course)

Scoring Out

At some point you need to win via scoring. It's going to be late in the game usually. You're looking for a point where you've opened a window by bankrupting them and you can get that nisei into a remote. You need to worry about inside job; And you likely want to be scoring behind a caprice, so this usually happens after you've stabilized your centrals. After you get the first Nisei Mk II there's usually enough momentum to get the next two agendas. like you would in any RP game. A common trap I set to enable this is to make it possible to trash the IT Dept or Blacklist, but only if they spend nearly all of their credits (including whatever they have banked) or whatever their breaking resources are. If they do this to themselves without trashing the dept or blacklist it still may be appropriate to clear out that server and use it as your scoring server. Occasionally you can construct 2 remote servers, but this is harder than it looks if they haven't let you go in on IT. IT Dept and Blacklist are mainly used to slow the game down so that you can get to the standard RP position of scoring in a taxing remote with caprice. This means you need to be aware of siphon, vamp and other issues that can occur to ruin your day.

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