Ablative Reconstruction

SHIEL 76

Updated version of my previous build, with some less stupid decisions and a better name. I feel like this has a lot of potential: Reconstruction Contract is an absolutely amazing fast advance tool, and scoring high-point agendas out of hand is child's play. Ablating their hand with BoN's ability can be impactful and fuels your Contract(s), Breached Dome is the new Shock! and is worth it even if you don't have a rezzed Reconstruction Contract when it's accessed. Dedication Ceremony and Trick of Light win games, and the agendas help get those things into your hand.

Punitive Counterstrike has been added because running Vanity Project and actual 3-pointers without it was probably stupid. I used to run a more sensible agenda suite full of 2-pointers and Foods, but when I realized how powerful this deck's FA capabilities are, I felt the bigger agendas were worth a try - Obviously it's risky, but so far I haven't been disappointed.

It's not so fun to pilot that it's supplanted Jemison as my favorite Corp ID, but it's been a blast so far, and I think it has the potential to be really good. Comments and suggestions encouraged!

2 comments
19 Jan 2018 presheaf

I think it's worth going back to GFI over Graft. A suite with 2x GFI, 2x Atlas, 2x Vanity requires that the Runner steal 8 points to win as opposed to 7, which is great for consistency. (Mad Dash messes with this a bit, but that's okay.)

20 Jan 2018 SHIEL

You're absolutely not wrong that GFI is better in general, but I hated to drop a Dome for them. Besides, Graft can dig for the pieces to ramp into the next score. I'll try it both ways though, see how they work, probably fill in a third Priority Construction for the missing Dome... Or maybe a Fast Track. Hmm...