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Decklist of the week

Dinomite v3 (1st, Auckland Regionals)

Description by the author: Fjord 650

This is an updated version of my Chronos Protocol winning decklist Dinomite. For a more detailed analysis of the deck check the original list. Here I’ll just cover the changes to the deck since Dinomite v2 and how they performed on the day.

  • -1 Inside Job
  • +1 Legwork
  • +1 Stimhack

Some slight changes to influence. Legwork was my target for Planned Assault and Same Old Thing so often that I added a second copy. Vamp would be another good choice. Stimhack adds a bit of speed and I'm happy to have it back.

  • -2 Plascrete Carapace
  • -1 Deus X
  • -1 Levy AR Lab Access
  • +1 Feedback Filter

I've been comfortable overpowering Weyland economy with Magnum Opus so the Plascretes came out. Levy AR Lab Access simply wasn't needed as the deck doesn't need to draw for economy unlike PPvP Kate. I hadn't found myself using Deus X, it caused occasional MU problems and I wasn't getting as much use out of it without Clone Chips. In their place is the strongest Jinteki defence out there, Feedback Filter. With credits on hand you are almost impossible to flatline or deck. During the tournament I installed Feedback Filter when my opponent's RP showed some teeth. It let me avoid some work compression to continue my run and steal a Fetal AI that would have otherwise killed me.

  • +1 Cyber-Cyber
  • +1 Quality Time

With the free slots I sped the deck up adding a cheap codegate SMC option with Cyber-Cypher which also works well with Scavenge. It rescued my Magnum Opus from the heap early one game and in another, after they trashed their remote codegate I scavenged it to R&D to land Indexing.

The deck performed reasonably in a meta of NBN and RP going 1-1 against both archetypes which was luckily enough with my superbye and strong corp performance. The game I lost to RP had an amazing start, landing Account Siphon trashing several economy assets and scoring a quick 4 points with a commanding credit lead. Then, Sundew behind a Quandary. I'd already popped SMC and Testrun for my initial assault grabbing Femme and Corroder. That Sundew must have brought in 20+ credits and he was able to slowly claw his way back into the game. I scored another NAPD to reach 6 points but lost a couple Psi games and he closed it out. In my bottom 5 cards were Test Run, Test Run, Torch, Cyber-Cypher. I think it was a mistake not to run a third SMC in the deck.

The Spaces Between Update

I'm currently testing what I call Dinomite Hi-Lo where I've diversified breakers grabbing both ends of the spectrum; Torch/Cyber-Cypher and Morning Star/Inti. This allows quick cheap SMC answers and Test Run or lategame big rig. Morning Star and Inti are well positioned for a barrier meta of Eli 1.0, Wraparound and NEXT Silver.

  • +1 Self-modifying Code
  • +1 Morning Star
  • +1 Inti
  • -1 Corroder
  • -1 Legwork

Inspired by a CT deck that handed my NBN its' only loss I'm also considering a swap to Personal Workshop. The 'take 8 credits' turn become 9 with a Personal Workshop ticking, particularly helpful keeping up with RP and NEH assets. With breakers loaded on Personal Workshop you can also force the corp to rez ice before you have to pay for them.

  • +2 Personal Workshop
  • -2 Modded
  • -1 Sure Gamble

The change would not be without its' drawbacks. I actually had workshop in my earliest build but my opponents would force through SEA Source or Breaking News just to trash it so I learned to love going tag-me with multiple siphons. The deck also becomes a bit less explosive, telegraphing your moves to the corp. In the end I suspect that going through the NEH testing grinder will fully commit me to Personal Workshop, switching the run events for more R&D/HQ Interfaces.

If you've got any questions, ideas or lessons from testing against NEH I'd love it hear it. :)