Arcology Genomics 0.1

Badeesh 212

Haas Arcology is a very compelling fast-advance win condition for Genomics. It's usually pitiful trash cost of 1 makes it hard to motivate in other builds, but here I think it has finally found its forever-home.

Jackson is probably more crucial though. He allows you to overdraw, get your shocks into archives, cycle your agendas back into R&D while you set up and is great for recurring the assets the runner does manage to trash.

You set up great archives protection with Caprice Nisei, Shock!, Lotus Field and ice to taste.

Towards the beginning, even an extra 2 or 3 credits will deter the runner from trashing your asset economy and you will slowly be able to lock up your centrals. When you're ready install and multi-advance the Arcology and then score from hand.

Snare! is really great for locking up HQ.

I'm 3-0 so far, and really curious about what improvements people can see for the deck. Or whether SanSan Grid is flat out better. The primary advantage of the arcology AI is rez cost, and through archived memories, the replayability.

Sundew is another consideration. I think on an iceless server, it is still going to get trashed. The economy assets chosen are just less compelling in every way to trash, but provide less long term income.

3 comments
14 Dec 2014 easong

Anything you think you could drop for one or hostile infrastructures? Otherwise, awesome deck!

14 Dec 2014 Badeesh

Thanks Easong. Maybe a PAD. I haven't found this to be the 'richest' corp so your money producing assets are hard to give up.

15 Dec 2014 Badeesh

Thinking out loud now. But Interns could be a strict improvement over Archived and make Sundew much more compelling.