Hayley's Orbitital Assault

gumonshoe 2987

Like a black hole, this deck will be compressing things so that not one credit slips by you. There are some odd choices here, but I'm going to go over them: There are 3 1/2 economy engines in this deck to help keep you from wanting money. There's a bunch of junk you'd normally never install without support (but you have support). And most importantly the deck can really punish today's deck types. Like any toolbox rig-of-the-moment deck you should be familiar with the card packages. Lets go:

Economy

Economy Engine 1 : Aesops + Scheherezade + Sahasarara

This is a fairly common economy engine in shaper these days. You go get your Scheherazade early and then install all your programs on it for a discount. With Sahasarara, that's actually often a profit, and with Aesops if you're done with a program you can just get rid of it. Each breaker in this deck has a partner, so you'll probably be trading things off here and there. Worth a potential 4 credits a round. This is pretty decent. As a bonus symmetrical visage all but guarantees a +1 for 5 credits. You're drawing fairly often so that symmetrical visage pays off until your desperado comes online.

Economy Engine 2 : Kati + Armitage

This is what you use to burst yourself up. With Hayley you're often installing pieces of two separate engines at a time. Armitage builds into the Aesop economy and you'd be amazed how many turns you just have extra time to dump into Kati. Banking 3 a turn and gaining upwards of 5 a turn off the first engine is a solid full turn of opus for only 2 clicks. But we're not done yet...

Economy Engine 3: Desperado + Masanori + Sucker

You won't usually get desperado right away, but its worth mulliganing for if you don't have one of your other two engines or access to them. If 8 credits a round wasn't enough, you're now looking at 2 creds per run on top off 8, making this deck give you a potential 12 credits a turn.

The reality of economy

Normally you won't be making 12 a turn, but 4-10 isn't that hard, and the discounts from sahasrara mean most of your credits go into runs and trashing things; recovering is also pretty simple. By the time you're done there's usually 12 credits on Kati. These economy engines don't really fight each other. The deck wants to run once or twice a turn, install up to two things and draw 1-2 cards. This deck's engines allow exactly that: 2 runs, 2 draws, 2 installs for 4 clicks worth somewhere before 4-9 credits typically. Kati over the 2nd draw is not only reasonable, its usually the right choice.

The Weird Stuff

Before moving onto breakers, lets talk about Fester, Sacrificial Construct, Clot, Deep Thought and Woman in the Red Dress. The plan here is to capitalize on the R&D lock, and the best way to do that is to never need to run R&D and prevent your opponent from Fast Advancing. Is that confusing? It shouldn't be. Against shaper, most opponents build towers on R&D, which makes running R&D an expensive proposition for all but the best of economies. Even this one has a hard time; mostly because its breakers aren't efficient enough until the suckers/atman comes out.

But, once you have clot down, with sacrificial construct and fester along with perhaps a clone chip or two, the corp is going to have to give up on a fast advance plan and instead go with a remote plan. That ultimately means less ice for centrals and a build up of agendas in HQ (or a lot of jacksoning). Getting a deep thought up and running with R&D interface or a woman in the red dress means you only run R&D when there's an agenda on top. Otherwise save your cash for sniping the remote and occasionally hitting HQ/archives.

If you can play fast, by all means do it; the deck can if given the opportunity, but far better is letting your credits build up past 20 and watching the corp panic as they don't know quite what to do. Sacrificial construct has a 2nd use. which is protecting your rig. If you're expecting rig destruction then you'll have some protection with everything on Scheherazade.

Breakers/Programs

Nothing costs more than 4 credits intentionally (aside from potentially atman). This will allow you to set up quickly and run early if necessary. It also means double installs are more affordable. 1-2 Suckers with desperado and some rig that gets you in places is all you're after. You typically want a 4 strength atman. It deals with ashigaru, eli, etc etc. Cyber Cypher should be reserved for R&D in case of lotus field or a remote if you're pretty sure they've invested enough into it that they won't build a second; if they do, pawn your cypher and clone chip it back for a profit of 1 credit.

Inti > Snowball unless you have sahasrara on the table or are dealing with barriers that data sucker can't keep up with. Paying 4 for anything I'd wait to do until your economy is humming. It's pretty easy to gain 3 credits, but its hard to run if you need to do that every turn.

Noy Jitat! You Expect Me to Play With This Bilge!

Not so much; deck is not for all. I'm not quite sure how competitive this is, but it could probably still do with some changes. I'm not convinced that fester is better than parasite, it just tends to keep deep thought from getting wiped.

Meat Damage a Problem? -1 clone chip -1 R&D interface +2 plascrete
2 comments
8 May 2015 RubbishyUsername

I like the plan, but there's one thing that would make this deck buzz: Personal Workshop. You want click compression? How about an extra one per turn, as Hayley's ability triggers on both your turn and the Corp's. It does everything that you wanted to to do with Clot with Fester and Sacrificial Construct. All you have to do is sit Clot with one counter on the workshop and keep stuff on it so it doesn't accidentally get put out. And on top of that, it discounts stuff.

Brought to you by Homebase. Make your house a Personal Workshop.

9 May 2015 gumonshoe

Not a ton of stuff to put in the shop. Too many resources. But you can do a lot to offset that cost.