Don't Give the Man a Hand v1.3

dasher 161

The idea is...

Wittle away the Runners hand with Self-Destruct Chips, Fenris if you are lucky, and Cerebral Overwriter - but keep one Cerebral to protect your Shell Corporation.

Mushin No Shin your 3-pointers out (or ambush with a Cerebral or Aggressive Secretary). Punitive Counterstrike is there if they manage to snag a 3-pointer from you.

Pop-up Window is there for a small extra cred boost. Chimera is the early ICE you want to see to hopefully sneak out an early SDC or two.

I feel the deck has potential, but unfortunately it has proven to be inconsistent so far (maybe I am just shite at shuffling) with me either getting ICE, but no econ; or econ but no ICE. Any feedback that could help correct this is appreciated.

3 comments
24 Jun 2015 Fentonizer

Chimera is a really expensive peice of ICE to rely on for ending the run.

Sure it works, 2 credits to rez, choose the subtype they can't break, ETR. But a smart runner will run it every turn to force you to keep them out, draining your credits in the process.

I'd be much more inclined to put in a cheap gear-check like Quandary or Wraparound taking out the Pop-up Windows to score something early.

I really like using a Cerebral Overwriter to protect a Shell Corporation!

29 Jun 2015 CrushU

How well is Shell Corporation working for you? I'm always just on the edge of including it, but... I always find some reason not to use it. I'm with @Fentonizer, using an Overwriter to protect it sounds fun.

29 Jun 2015 dasher

The idea sounds great in theory, but in truth I have only been able to get the combo out twice so far (after about 10 games). I can't claim credit for the idea either.

Mind you in 2 games I have got the Runner down to 1 hand size, and they have still managed to pull off wins! The deck is just SO inconsistent. Last game I was flooded with agendas... and there are only 8 in the entire deck!

I am actually thinking of running it as a normal 49-card deck just to get some more econ in there.