May the Clan Wars Begin!

Scoogsy 85

This Argus deck is an updated version of another one I published here - http://www.netrunnerdb.com/en/decklist/50097/summer-in-the-city-.

However this one is much better in my opinion.

Now with one of the best printed 0 point Agendas in Standoff, it means Weyland has their way to rez things which cost Agendas, without setting themselves back.

Corporate Town of course costs an Agenda to Rez, and is well worth forfeiting either a Hostile Takeover or Standoff. In this deck, Corp Town gives you a wonderful advantage by stripping away all of the runners closely guarded resources. Runner econ is essentially resource driven now, so if Corporate Town does nothing else, it hurts the runner in the hip pocket.

Of course it also means the runner has to say bye-bye to Clan Vengeance, another little card which has seen an uptick in use because of its synergy with Zer0.

Corporate Town then becomes a must trash asset, meaning it also turns on Wake Up Call. You can then further dismantle the Runners rig, or they have to eat up 4 meat damage. If they do the latter, throwing out a City Works Project and double advancing it then becomes a very painful proposition, and essentially creates a scoring window for you.

You can score out agendas with this deck, because you can disrupt their game plan so much by trashing pieces of their rig.

Of course a kill plan is readily available with HHN and Boom! which is easy to bring into range, as the runner is either faced with trashing an expensive Corporate Town, or just suffers from Economic Warefare.

Corp Town is obviously MVP, as it wipes out Film Critic as well, which is very nasty for this deck.

Prisecs, Snare!s, and Ben Musashi's are all their to cause the Runner extra pain that comes together so well in Argus.

I've had some good success on Jinteki.net with this, and always found myself being able to pose very tough questions to the runner.

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