Quetzal The CriminArch v2.1

BTrain 2971

Run early. Run often.

Quetzal's ability lets us play Anarchs like we would Criminals, so get that early pressure on those servers using any number of nasty tricks, and run them again as soon as you can with Same Old Thing. The hallmark Anarch disruption cards are in here in the form of Demo Run, Keyhole, and Vamp. Add in the Hades Shard, and Keyhole becomes an even bigger leak the corp has to plug, because Jackson can no longer save the archives.

In version 2.1 of this deck, Nerve Agent has been swapped out for Medium to allow destructive R&D digs with Demo Run, and I got rid of the Indexing for another Inside Job. Keyhole and Indexing feel like you're only really playing one or the other, and Indexing felt like the weaker choice. I've dropped Duggar's as well because even just in test draws of 10 cards (not even counting the cards I'd already have in my hand), I found this deck had way too much that I wanted to hold on to. For now, I've made these changes: -2 Duggars/-2 Retrieval Run, +1 Deep Red/+1 Deja Vu/+2 Armitage Codebusting. Once Inject hits in the next data pack, this deck will likely go back to how it was except with a 1:1 swap Duggar's-to-Inject. Seriously. That card's going to be good. I'll be playtesting this current version as it stands in the coming week, so stay tuned for changes and game reports - and as always, I love feedback!

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