Moon-Hold

Fentonizer 336

It's the Sleeper Hold archetype that I've been playing pretty consistently for months now.

New MWL made me try a more taxing barrier and cheap code gates, as opposed to the old version which was 3x Vanilla and 3 to rez Code Gates instead (Enigmas + Magnet). I'm not sure what is better.

Taken the Blue Level Clearances out and cut one other card (I think it was an ELP) for 3 Estelle Moon.

It's such value with the Lateral Growths and Advanced Assembly lines. You add three more things that can be trashed from centrals, but you make that back in tempo from Estelle plays.

The 4/2 could be the new Successful Field Test but I didn't theory craft that enough in my mind to slot it before the GNK at the weekend. Could be good. Don't like scoring 4/2s in this though, even if Jeeves makes it possible.

This deck went 3-1, losing a game on a bad mulligan vs a Los that had everything they needed to deny me from getting rolling and played click perfect. I drew agendas and 3 Architect, and they had their Mongoose in the opening hand; was over in about 6 turns).

Runner was an unremarkable Quetzal, leaning on D4+E3 to plug the gaps the conspiracy breakers have. Didn't deserve to do well, but red cards are good. dog-meme.avi.exe

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