Katman + Darwin

jakodrako 1615

Took seventh at Seattle Card Kingdom Plugged In Tour, only lost one game (hit a surprise snare against Weyland three cards down in an R&D dig on click three… with a SEA Source two cards above it)

As more AI hate comes out, this deck becomes less and less viable. I played against a Jinteki deck with Swordsman the other day and got completely demolished.

This is a tweak on the Atman+Datasucker deck with the addition of Darwin. The goal of this deck is actually kind of the opposite of the Atman deck. You want to get Darwin up and running as quickly as possible to be a threat but then save up money to pull out Atman only for big ice. Use tutors and/or card draw to bring Darwin out as soon as you can, but try to get it on an Omni-Drive, as that will make feeding the whale free. Omni is Darwin's happy little home. e3 then makes ice with multiple subroutines cheaper for Darwin.

Omni also makes a great home for Djinn if you happen to get it. Then you can draw and install a Datasucker three turns in a row for two clicks and zero credits.

Magnum Opus is late game economy only. Several times I've brought it out of the stack with a self-modifying code towards the end of a long game when there were no more economy cards left except Kati.

Aesop's helps make Armitage and Daily go the extra credit. It is also useful for other weird interactions if necessary, including selling Datasuckers or Clone Chips when you're strapped for cash and no longer need them, selling Pro Contacts when your stack runs out, or selling a darwin set up after a virus wipe when you've finally drawn Omni.

This deck can run effectively with a pretty small subset of the rig, but once you get the rig going it's pretty unstoppable. Hit R&D or anything that hits the table and you're good to go.
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