Short-handed

seurimas 101

This is a silly deck that's surprisingly effective. This used to be a 6-click Whizzard deck, but I saw Emptied Mind and realized I could make a bad joke. The game plan is pretty simple:

  • Use Frantic Coding to get Magnum Opus installed and your conspiracy breakers in the heap.
  • Use Inject to draw and install 2-3 of: Rachel Beckman; Joshua B, Adjusted Chronotype, and Qianju PT; Emptied Mind, with necessary support for matchup.
  • Use your 6-7 clicks to gain money, build up multi access, and make runs.

Most of the deck should make sense, but here's what came from guesswork and experience:

  • Dhegdeer - It goes well with Frantic Coding and Magnum Opus. You don't have to put Magnum Opus on it, but you'll need your console if you don't.
  • Trope - Either pop it for a few click-sources that got trashed or pop it for 10+ cards to fuel Severnius/Duggars. I'd say you could swap it, but I'm not sure what else this deck needs besides silver bullets/emergency cards like this.
  • Grimoire - It's cheaper than other console and gives good memory. You may swap for another Console to taste.
  • Duggar's - Used to fuel Severnius and for those cases where you need your 7th click but don't want to hard draw.
  • Edward Kim - Theme.

Missing cards?:

  • Wanton Destruction/Vamp - The 6-click Whizzard had these and it was middling in its effectiveness. This version relies more on splatting your deck onto the board and never drawing after that. A 1-of either would be a good experiment.
  • Ice Destruction - If there were a multi-use ice destruction, I'd probably slot it. Again, this deck is about splatting your setup on the board and never drawing after that.
  • MaxX - Splat. Never draw. She keeps on drawing. No MaxX.

When do I install/use/run:

  • Install Beckman immediately if you have Magnum Opus on the board.
  • Use Joshua B. combo if you're not running that turn or are 100% certain you won't get tagged.
  • Bookmark/Severnius only with Guru on the board. Use the extra clicks to keep at least 4 credits on hand at the end of every run/turn.
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