Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
This deck has gone 7-3 over the last two store champs, dropping 1 game today. Offering both high money and low money options to fast advance, and 4 slots for it. Biotic is great for those times when you simply haven't had time to advance ice, or if you don't want to remove counters for fear of eshutdown.
EBC is great to find jackson when you need to purge, Mark when you have a fracking and or a firmware updates (that you don't want to use) to burn. Also getting the 1 of DBS to force the runner to run a remote to open scoring windows.
The deck threatens a lot of breaker trash, and plenty of taxing ice, and is all about riding tempo to threaten remote scores, keeping the runner off your centrals, while you try to find the FA parts. Geothermal, HRI and all the assets go into the remotes as various levels of gambits. Crisium does its job vs anarchs, since wormhole acts as my wraparound on RnD vs eater.
The deck dropped a game today when a double atlas came out of RnD against Gabe with RDI just after I drew my fast advance pieces. The other 2 losses were on the runners last turn, last click hail marys. Losses, but very close!.
This deck got me to a Tie for first, but slightly weaker strength of schedule at the store tourney. I'm fairly sure I would go to 3 HRI, 0 geothermal, change the archers to caduceus and add 2 punitive, for the opportunity strike. Making it look like this:
Titan Transnational Investing In Your Future
17 influence spent (max 17) •••••••••••••••••
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Order and Chaos
Agenda Agenda (11)
2x Firmware Updates
3x High-Risk Investment
3x Hostile Takeover
3x Project Atlas
Asset Asset (7)
1x Daily Business Show •
2x Executive Boot Camp
2x Jackson Howard ••
2x Mark Yale
Upgrade Upgrade (2)
2x Crisium Grid
Operation Operation (12)
3x Beanstalk Royalties
2x Biotic Labor ••••• •••
3x Hedge Fund
2x Punitive Counterstrike
2x Trick of Light ••••• •
Barrier Barrier (7)
2x Changeling
2x Fire Wall
3x Ice Wall
Code Gate Code Gate (4)
2x Enigma
2x Wormhole
Sentry Sentry (6)
2x Caduceus
2x Errand Boy
2x Nebula
I'll be benching this one for the time being though.
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