Wonder-Agro

Topper 58

Did you want to get into that server? This deck will take you were you need to go.

The idea of this deck is to attack fast and attack often. Drawing up the tricks you need to bypass any ice and just breaking the cheaper stuff with solid breakers. Keep pressure on the corp. from nearly turn one until the final move.

Your very first move needs to be getting Magnum Opus on the table. With two SMC's, three Test Runs and three MO's in the deck you have about a 70% chance to have at least one of those cards in your opening hand. If not, mulligan. If you can get this power house econ engine online quickly you shouldn't have money issues. Whenever you have a click left in a turn grab some money. If you feel you can't put good pressure on the corp. this turn, grabbing 8 creds puts that pressure on.

Endgame rig should be a Magnum Opus, a Corroder, a Gordian Blade and two Femme Fatales. One of those breakers needs to be on an Omni-Drive and if you have the time and money early you can put out both Omni-Drives. Nine times out of ten this is unnecessary and wistful, so be mindful when doing that.

The great thing about this deck is you should never rush to get that end game rig thanks to the three Tinkerings in the deck. One breaker is all you need, and the Tinkerings can also make a high strength sentry much cheaper to break.

Scavenge is an invaluable card in this deck. Of course you could test run and scavenge the breaker you need into the rig. (Three credit Fem and a double bypass in one turn? Yes, please.) Another key use of this card is to switch your Fem targets on a whim, and as an added bonus if you put down an Omni-Drive you can also Scavenge to change the Fem target and put the Fem on the Omni-Drive to make the bypass even cheaper!

Inside job is key to this deck. Get into that early one ice server with no problem, or make a late game run that much cheaper. Combo with a Tinkering or a Femmed ice and you're in anywhere.

Escher is a new addition to this deck and I think it was a key it was missing. Is it getting to expensive to get were you want? Move that ice to your liking and make the corp start over in the mid and late game.

Diesel, Quality Time and Levy AR Lab Access are in the deck so you can get to your tricks and breakers faster, and in the case of Levy you can re-use those tricks. Same Old Thing also helps you to re-use a trick or to use Levy from the Heap if it was trashed or discarded early in the game.

Changes that might be made would be adding in some expose like Infiltration. Damage normally isn't that bad, but face checking an Aggressive Secretary can set you back several turns.

You could also argue that it's missing a few Plascrete Carapces. My game plan in that instance is to make sure you can take the trace and keep your money up. Of course if they manage to score a Posted Bounty or a Breaking News into Closed Accounts you'll be in trouble. I find if you simply play with this in mind you should be ok.

Early builds of this deck included a more efficient sentry breaker in the form of Garrote and Dinosaurus. I found this to be far to slow however so I dropped it for an extra Fem and an extra Corroder for consistency. The Omni-Drives replaced the Dinosauras.

Another change I've made recently to my own surprise was dropping Kati Jones from this deck. I found that more and more often I would need money now as I got more and more aggressive. I didn't have the time to build the money on Kati to make it break even in efficiency. Your mileage may differ.

Please let me know what you think, I've been spending quite some time on this deck and I think it's tweaked to the breaking point, but I welcome comments and suggestions! Perhaps you all see something obvious I'm missing or perhaps something subtle I never thought of!

9 comments
28 Mar 2014 Topper

Currently considering Akamatsu Mem Chip in place of Omni-Drive for two reasons. A. Cheaper initial install cost and B. Greater versatility with SMC. Thoughts?

28 Mar 2014 Alsciende

I'm worried there's too few multi-access on R&D or HQ to threaten glacier or FA decks.

28 Mar 2014 PeekaySK

Nice writeup, and you're on-the-stop for most of it. However, you asked for feedback, so here it is: (:P)

Your very first move needs to be getting Magnum Opus on the table.

If this is your plan, you totally NEED to include a Sharpshooter. Otherwise you can't run until you have something like 15 credits, because Rototurret will just hand you your behind. If you don't have it, you need to treat every single facedown ICE as a possible Roto, and that's just an insane tempo hit (which you're already a bit on the slow side with, given the MO play).

Inside job is key to this deck.

That's true, but I'd still only run two copies. You're CT with an insane amount of draw power, so you'll see your first one soon enough. You have Same Old Things when needed, you have Levy. Also, Inside Job works best as a surprise - the first one is a much higher-impact play in a given game than the subsequent ones. That's why I'd be tempted to take a 1-of of something else with the 3 influence that opens up.

Escher does provide counterplay to the "cheap ICE up front" counter to it, so I might be wrong... but I'd still try cutting the third copy and seeing how I like it first.

You could also argue that it's missing a few Plascrete Carapces. My game plan in that instance is to make sure you can take the trace and keep your money up.

In actual competitive play, this could be anything from just a really bad idea (which forces you to play more passively than you'd like) to something that completely screws you over. I'd definitely drop the QTs for 2 Carapaces. In CT specifically, Diesel is usually plenty draw power, and playing a Quality Time will usually set you pretty far back, money-wise.

Currently considering Akamatsu Mem Chip in place of Omni-Drive

Most definitely swap. Omni Drive is way too slow, expensive and conditional for what you're trying to do.

28 Mar 2014 PeekaySK

I'm worried there's too few multi-access on R&D or HQ

Oh yeah, Alsciende is totally right and I was originally going to address that, but then I got sidetracked by the whole no-carapace thing.

You really need either at least 1 RnD Interface (preferrably 2), or 2-3 Indexings. Otherwise a taxing ICE setup will lead to huge difficulties for you.

28 Mar 2014 PeekaySK

(I meant "in addition to the 2-3 Indexings")

(comment edit button? pretty please? :P)

28 Mar 2014 Alsciende

Nah, just learn2proofread :P

Just joking, I'll seriously think about it.

28 Mar 2014 Topper

Thanks for all the input! I never wanted to be on-the-stop with anything, was just letting you all know what I did what I did :P

I don't feel sharpshooter fits in the deck. I would then need to run another SMC and perhaps a Clonechip or two to make sure it hits the rig when it's needed. If worried about MO getting trashed (and when that happens it really hasn't been an issue due to all the recursion in this deck) just run a Sacrificial Construct or two.

Two Inside Jobs eh? Alright, I'll look into that. I love having three so I always have one handy but it might also deal with that no munti-access problem I got if I can swing some influence into something like an HQ interface, Medium or whatever.

As for getting my house blown up, I really need to play more Tag-N-Bag decks first hand to see how confident I feel. I may very well end up going back to the safety of PC. Time will tell.

Thanks again for all the ideas! Please keep them coming! :D

28 Mar 2014 Topper

Oh, I forgot to point out, the reason for 3 Inside Jobs out of faction is for the surprise. I mean, who runs 3 Inside Jobs? After two he's bound to not have another, right? Just a thought.