Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Nothing really outstanding or really original in this deck. Most Noise decks revolve around the same key cards (about 30/35) whic don't leave much room for creativity in any case.
A few highlights on cards that may be debatable :
Sahasrara : One of the best economy cards available for Noise, as an early Sahasrara can easily grant you a net 15 to 20 gold in the whole game. It's quite useless in late game, which means you need to play 3 to hope and get one early.
Unique key cards are in 3 copies ( Aesop's Pawnshop, Grimoire, Wyldside). I have seen a few lists that run only 2, but I prefer the stability of having 3. The sooner you get them, the better your economy and your deck will run.
Djinn : Djinn gives to powerful effects to Noise decks : virus tutor and additional MU. Like Sahasrara, you need to see one early (meaning, before you start installing all your datasuckers, imps and Mediums). Searching for a Cache may be a winning move too.
Corroders : Many versions don't include Corroder, but it's so cost effective and barriers are so played it deserves its spot.
1 Nerve Agent : it's useful against a limited number of decks, but when it does, it's often a game winner. With Datapack 4 available soon, and Cerebral Imaging getting some support, its usefulness can only grow.
1 comments |
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15 Oct 2014
Friff14
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What factions/archetypes did you face in the tournament? Specifically, how well did it do against NEH? I'm sure it did very well, but I would like to know if it had any hiccups there.
I think I'll give this one a shot once midterms are over. :)