Professor Spiderweb Snape

kwind 187

Paired with my stealth Andy, this deck went undefeated at the Philly regional as I went 7-3 overall and just missed the cut. Very similar versions also won the small Poughkeepsie Store Championship and took second at the also-small Allentown Store Championship alongside Dumblefork in both cases.

I've been tweaking this deck since January and thought it is probably time to share it, since I'm unlikely to go to another big tournament this year, and Weyland looks to be on the verge of a lot of change in the coming months. The original version packed 1x sea source and 3x scorch, but I was inspired a bit by bblum's boot camp glacier and borrowed some ideas from him. It's a lot of fun to play and feels like you're playing "real Netrunner," which makes me happy.

Overall, the deck has good and so-so matchups, but I feel like it generally gives you lots of options, and the tools to beat anybody if things break right.

Right now, the barrier-heavy build is very effective in a meta where ice type is less relevant, maximizing what Weyland is good at and taxing Faust, lady and B&E breakers pretty well, while forcing stealth players to use more real money on runs. It also limits how much damage cutlery can do.

Matchups:

Anarchist: Strong against most common anarch decks. I'm always happy to see Val with the oversight AIs, executive boot camp, and Lizzie Mills. The same tools are very effective against false echo-DDOS decks.

Playing against Noise and Dumblefork takes some practice. You need to balance aggressively pushing out agendas with not leaving centrals spread too thin. When piloted correctly, I believe this deck is pretty much Dumblefork's nemesis. It beat a very good player using a Dumblefork equipped with employee strike and E3 in Philly, so it's resilient enough to survive some hate.

Worst matchup in the faction is against Apocalypse Maxx, mostly because of ditching the second crisium grid in favor of a second CVS. First caprice or crisium almost always goes on HQ in that matchup to block siphon, wanton destruction and make setting up the apocalypse very difficult. Watch out for keyhole. Use EBC to neutralize DDOS. The matchup is still very winnable but was my one loss at the Allentown SC.

Shaper: Winning games against good shaper players can be very difficult, but the good news is the ice suite taxes lady pretty hard. It's awesome when you can rush an agenda like oaktown out behind a hive, then reposition it to protect a central next turn with a spiderwebs on the other central. The corporate town is largely in the deck for Pitchfork Haley and Noise, with bonus devastation against things like DLR Maxx and criminals.

Against Kate, watch for signs of whether you're facing an apocalypse build to ensure you're taking the necessary steps to prevent the end of days. Ideally you can rush out 1-2 agendas before they're ready for the board wipe, then you fortify defenses on centrals. My one game against apocalypse Kate in Philly was a timed win. I may have been able to close out the game if I didn't forget my opponent had a councilman and not rez a crisium grid on my turn, leading to a board wipe when I was about to go for the win with GFI/caprice nisei.

Criminal: These matchups can be all over the map. Probably the worst thing this deck can see overall is Leela who installs a turn 1 Kati Jones. You can't go too fast early game or you open yourself up to a devastating counter punch, and you can't go too slow or the runner will remote lock and/or siphon you a lot. Absent Kati though, the glacier setup can shut down the security testing engine and make things like bank job worthless.

4 comments
8 Jun 2016 CodeMarvelous

This looks like a super solid build. Do you find Political Operative to be an issue?

8 Jun 2016 kwind

Appreciate it from such an accomplished deckbuilder as yourself.

Pol-op is definitely something you have to watch out for, but I honestly expected it to be more of a problem than it has been. I think in Philly I saw it installed twice.

In an ideal world, you don't need caprice nisei to score out, and there are quite a few ways the win can come together without her. But there are plenty of games where you just can't keep the runner out and need her to close out the game.

In those cases, one point I would make is to be generally aware of the types of decks that are likely to slot pol-op. If I suspect my opponent is packing it, I might put a little more ice on HQ than usual just to make it harder to install, maybe even put a crisium there if I draw it. One thing I almost never do though is assume my opponent is about to install a pol-op and play scared.

If it gets installed and is sitting on the board, cramping my style, corporate town is one answer if absolutely necessary. Ideally you rez it when the runner goes below 5 credits so you can continue to get more value out of the CT, but sometimes it's worth swapping a hostile takeover for your opponent spending 5 credits, using up the pol-op and providing a potential window to score more agendas.

Other times, if caprice gets trashed, the deck does have two of them and two interns.

It probably helps that it's more of a horizontal than vertical meta right now, so people aren't slotting as many pol-ops as they would have when foodcoats was dominating.

I did at one point consider contract killer over corporate town because it can take out most of the annoying cards Liz Mills can't like pol-op, ProCo and Kati Jones, doubles as something you can bluff as an agenda to draw a run through a curtain wall, doesn't require forfeiting an agenda and could potentially get you a cheap surprise flatline once in a while. I concluded though that it's a little slow and expensive for my deck style, and corporate town is one of Weyland's top power cards with potential to take over games. Could be worth reconsidering if the meta were to significantly change.

9 Jun 2016 FBI.Net

Good job. Have to give this a blast... Loving the 2 clone detectives

9 Jun 2016 kwind

I don't spend 8 influence of her lightly. The original version had 2x tollbooth and 2x ash.

In the end though, Ash just isn't getting the job done anymore when so many runners have the tools to remote lock you, generate huge amounts of cash or are spending cards and counters instead of money to make runs.