The Beginning and the End

Maximus 17

This is my personal shot at trying to utilise the two new breakers from Fear and Loathing, Alpha and Omega. Based only on theorycrafting up to now, I see huge potential in forcing the corp to go at least 3 Ice deep on centrals AND remotes to keep me out. Keyhole was added because it puts pressure on R&D as well as archives and force the corp to ice both up. As a nice side effect I can ruin the corps game plan by trashing key cards like SanSan, scorched or just the good old Hedge Fund.

Once the Corp does go 3 deep, I have my ways to deal with it either through a Femme counter, a Knight or Atman. In case I end up with 4 deep (which can happen), a combination of those should still get me in. I can also Test Run a Femme for a surprise "inside job" on a remote. Knight fulfills a double purpose in this Deck, I need him to apply early pressure and also crack the middle Ice once Alpha and Omega are on the field. Of course, all of this will eat a whole lot of MU (especially with Magnum), so this is where the Cyber Solutions Chip comes in. Akamatsu is not going to cut it, especially with Keyhole and Magnum both eating up 2 MU each. I included Stimhack mainly because I had a slot and one Influence left over, but it also synergizes nicely with the deck in allowing me to make a surprise run when the corp thought I was out of credits.

2 comments
19 Feb 2014 x3r0h0ur

I love how Alpha and omega replicate kit's ability to an extent, and for kit it becomes a really nice little trick. I'll be honest, I think medium might be better than keyhoe, or run one of each, if you have both installed, you can medium a few times, then keyhole and medium again and see a whole new set of cards, AND get a trash. They interact very well, and IMO make a better R&D attack than even shaper has.

20 Feb 2014 Maximus

Medium sounds like a good idea, but what would you suggest to cut to find the influcence for it? Stimhack, Knight, Femme or the HQ Interface? I'm honestly not sure if that is worth it. I'm also trying to come up with a way of applying additional pressure to archives since keyhole probably becomes a bit less useful once R&D is iced up. My only worries are fast advance / rush matchups where they can get up to 5 or 6 points before I am set up and ready to establish R&D lock.