Fast as I can

theuglyknight 1

Focus on running the centrals efficiently. if you pull notoriety or Quest Completed spend a few turns building to make the run effective.

6 comments
8 Sep 2014 m_fun

Whenever you have spare influence ask yourself: "What could I be doing better?"

8 Sep 2014 theuglyknight

Thanks for the advice. I've actually played very few games of Netrunner and am just getting into it so advice is very appreciated.

8 Sep 2014 elliotglendale

I've been running a remarkably successful Tenma deck for a couple of weeks now that's similar to yours in strategy but has a few difference in function. The problem I see with your version is that Tenma needs lots of draws to get the run events going, so you want something to facilitate drawing. I like using Professional Contacts so that I get a credit every time I draw. I also use Public Sympathy as a safeguard against meat damage and a means of keeping cards like Notoriety in my hand until I'm ready to use them. You also have a lot of 3x cards where searching and recurring may be more efficient. I use Planned Assault to get the run event I need and Same Old Thing to get it back instead of having 3x Legwork.

8 Sep 2014 Octo

I've been experimenting with Ken recently too and of course stacked it with run events, and this is one obvious place for that spare extra influence to go. The other thing to mention about the influence is that most IDs have 15, but Ken has 17 - this is part of his unique ability, so if you're not using it then you're wasting it and putting yourself at a disafvantage!

Also, the previous advice about searching cards/trash-diggers is great too, because it makes one-of cards much more viable, frees up space by you not needing 3 of a key card, and also allows you to grab the right card when needed (eg Quest Completed to bag that agenda that about to be scored).

Anyway, Indexing (shaper) is a great shout for that influence. I went so far as to include an Escher for real surprise value too, but that's personal taste. Corroder is another obvious call. Yes you're going to centrals only, but sadly it's still just better than Breach in general, and can go for remotes too.

You could possibly lost a Quest Completed if you want to make space, as that card works best with expose so you know what you're going for (best hey, if it's working for you then great!).

Public Terminal? Considering your mix of Run events vs regular events, think about Pre-paid voice pad instead (again, old cards trumping new cards- :( ), but maybe just let play-testing guide you on that.

Lastly, consider your programs, specifically memory limit. You have a max limit of 5 MU, but looking at the programs you have you can't have them all at the same time. Not the end of the world, but you should consider your ideal late-game rig setup - with this deck you'll have to make some tough choices about what to actually use. :) Another possibly candidate for that influence could be some memory from Shaper. shrug

9 Sep 2014 theuglyknight

@elliotglendale Successful you say? Mine crashed hard at my LGS's netrunner night. Cerebral Imaging destroyed me. I'm going to go back to the drawing board on this Deck keeping only the concept.

10 Sep 2014 elliotglendale

@theuglyknight It's been so hilariously successful that we've placed a promo-card bounty on it for the first person to win against it. Part of that, however, is that it doesn't look like it should be successful. I'm still pretty convinced that it's not that good, but it tends to get pretty lucky, and it's card base can take advantage of a little luck. I meant to mention in my previous comment that Doppleganger is key. It let's you get in the runs you need for Notoriety. I also pack Datadealer and Frame Job/Blackmail to take advantage of any Notoriety that isn't going to win the game for me. The Blackmails help me attack remotes when necessary. So yeah, 3x Special Order and 3x Hostage are essential to my set up (I grab ProCon first, then Kati Jones, then possibly John Massanori who helps the card roll in).