Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Hi, i need your feedback with this deck. The main idea is to quickly play Eater and Key Hole and blast R&D., but sometimes it gets difficult when the corp fills its field with Ices. I thought to add Crypsis for this purpose. Thx for your feedback.
2 comments |
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11 Mar 2016
InanimateLog
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Eater decks usually circumvent Eater's inability to access remotes by applying enough early pressure on central servers that the corp must prioritise defence over scoring. Hence why many Eater decks are played with MaxX and Account Siphon; the draw acceleration and early pressure are highly valuable.
You have one Eater, one Keyhole, three Self-Modifying Code and two Clone Chips, but that probably isn't enough to see and install the pieces until your mid game. So instead of using it for early game pressure I'd think about how you play your mid to late game.
Vamp works well with Eater and Magnum Opus. It could allow you to snipe cards from remote servers, buy time or stop them from rezzing ice over R&D/Archives. You only have one icebreaker, so Personal Touch and Net-Ready Eyes would pay off well.
There are a couple of things to watch out for: anti-AI ice and Crisium Grid. Crisium Grid over R&D completely shuts off Keyhole and anti-AI ice shut off Eater. You could try solving both by including singletons of a standard breaker suite (although for serious style points, use Escher to deal with anti-AI ice).
A rig of Keyhole + Opus + Eater puts you at max MU. You also have Hyperdriver, Clot and Chakana supported by 3 Leprechauns. Installing and using a Hyperdriver for -1 -1 to get 3 is a great trade, but if you need a Leprechaun to support it, it turns into a -2 -3 for 3 trade, with future Leprechauns being dead draws. I'd personally ditch both.
If you're going to include Clot and Chakana you'll need 6 . In matchups wehere you'll need the memory (i.e. NEH), Astrolabe's draw helps a lot. Since both Clot and Chakana die to purges and running R&D three times is hard, I'd stick with Clot.
DDoS is an intelligent include but Inside Job would probably work better. On a double-iced server it forces the corp to spend money to rez stuff to keep your out. Or you can faceplant a single-iced server then Inside Job it- again, forcing a rez. The snag is that 3 influence is a hefty price that might be better spent elsewhere.