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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
Long time visitor, first time contributor.
This is a deck i came up with after reading a reddit COTD on patch. It's a really wealthy Jinteki build that taxes the hell out of (nearly) every runner. Looking at you Whizzard / Imp. It's really fun to see the runner grind his teeth over an 8 cost San-San or a 7 cost pad campaign. Also seeing a runner unable to trash a snare is just gold. Now let's look at this deck piece by piece.
Tactic: Assets should be hard to trash, so protect and regularly feed archive. Don't go bonkers on discarding tons of cards though. I found 3 to be a balanced number. Once archive is really expensive to get into, get San-San out and fast advance. Your asset econ and San-San can be regained either by Jackson+EBC or Architect. There are some minor possibilities for a flatline but they are definitely not reliable.
ICE:
Architect+patch on archives is insanely painful for the runner to get into. if you suspect a Femme put a chum in front.
Chum can be used in 3 combos: to give architect some more bite and get it out of mimic range.
Kitsune and snare in hand to be a potential flatline dealing 6 netdmg
Komainu or Tsurugi as a potential flatline
Lotus field and Himitsu-Bako serve as early-mid game ETRs to give you the chance to advance an Agenda so the runner has to build his rig.
Swordsman is a nice surprise for those Eater, Max decks or any other AI heavy incautious runner.
Kitsune + Chum + Snare!? That will hurt massively
I don't think pup needs any explanation :D
Assets:
EBC serves manly to cheapen Pad campaigns and fetching San-San but is also a nice discount on your ice and especially helpful against Blackmail decks.
Jackson brings San-San back, if architect didn't do this for you already.
MHC and Pad are your money printer. They will be super expensive to trash and easy to recover.
Shock! = archive fodder
The added trash cost on Snare! Makes it even nastier. Also combos nice with Kitsune
Upgrade:
There is only 1 San-San in this deck, du to influence reasons. Jackson and EBC will help you get it out and architect might give it back to you for free.
Operation:
Basically to round out your econ. Hedge fund is great in the early game, Diverse Portfolio helps mid game after an Account Siphon.
Patch is best used on Architect since it can't be trashed.
Agendas
Since we are playing San-San we need 3/2 or 3/1 agendas. Fetal can be part of a kill server or just another annoying tax.
Any suggestions for improvement are greatly appreciated. I'mstill not really satisfied with the Agenda and ICE selection.
7 comments |
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25 Feb 2015
TechnoZ
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25 Feb 2015
lebkuchenmann
Hey. Thanks for the comment.
the one-of of a strong asset like san san is one of the ideas behind the deck. You save some influence with EBC in adition to getting discounts on rez and beeing able to tutor whatever you need at a certain time. Also using the trash ability alows you to make a run on this server unsuccessfull if there is nothing else in there. I also had the idea to switch to 5/3 agendas and IT Department. It saves a lot of money and is pretty reliable. I think some bigger ice and guard as unpassable ice would be good in this case. The only weakness i see is that you have to protect two remotes (IT-D and scoring) instead of one (san san) |
25 Feb 2015
TechnoZ
I think you thought that I meant reclamation order, reuse is a double that allows you to trash any number of cards from HQ (face down ofc) and gain 2 creds for each card trashed this way. Another huge improvement that I thought of was putting in three The Future Perfect because they can be safely sent to archives with shock!/Ice protection, leaving the runner less scoring windows. |
26 Feb 2015
Popeye09
If you decide to switch to 5/3 agendas, this will presumably mean The Future Perfect. If so, think about including Self-Destruct. It's a great play to install it one turn, then next turn install, advance, advance your copy of The Future Perfect into that server. If they don't run it, you score it out next go: if they run it then wait for them to get to the server before blowing the whole lot into archives. It stops the steal and turns back on the psi game and the runner then has to take net damage from your Shock! cards in archives each time they want to even attempt to steal it! |
26 Feb 2015
lebkuchenmann
Yea i mixed up reuse and reclamation order. The future perfect is actually a great idea. Using the added deck space for 2 self destructs might be a good idea. Thanks for those great ideas. |
27 Feb 2015
Toomin
Sorry to be a downer, but you can't get SanSan City Grid with Executive Boot Camp. SSCG is an upgrade, and EBC can only get assets! |
28 Feb 2015
lebkuchenmann
Oh. That is indeed true. Ok, then i have to try it with IT-Department or director Haas |
Very interesting take here, I have been trying to crack the "Brocken IG deck" for several weeks now and this certainly brings up new ideas. I have a couple questions though.
Is patch really helpful enough to take the place of other common IG splashes (Reuse, 3rd JAckson, 3rd EBC, Enhanced Login Protocol)?
I am fascinated by a 1x SanSanCG include, do you find that you can consistently tutor for it and FA some points off of it before the runner breaks their bank trashing it?