Combo Weyland - Doomsday

GammaCodeX 58

Abstract:

Threaten to kill the runner by floating a lot of cash. score 4 points and win by comboing an agenda.

Intro/Story:

This deck is about a year old, and was just sitting in my list, but with a pair of back to back SC's comming I needed a deckpair I could play none-stop for two days straight without getting bored. This deck was my answer to the corp part of that problem. I tweaked the numbers, added some of the new O&C cards, and went to the first tournament. Also I had to flash my sweet promo of an outdated ID.

The name is a refference to the Magic card of the same name, and plays similarly to the vintage deck that uses it. The problem is doomsday isn't a single card, but can be assembled with a 3 card combo. This is easily offset by the fact we don't have a land drops to hit, or interactive spells to worry for though (EDIT: well now there is I've had worse, but thats no big deal)

The plan:

Leverage the insane economy package to outrace the runner. Against a criminal to do this you absolutely must get ice on all centrals so they cant keep up with SecTest. This version runs the full 12 transactions and a messaging, so especially with jackson on the table you should float high pretty quickly. Score a high risk if possible, you have almost won at that point, but other than that the hostiles are there for you to score. The atlas should probably be scored from never advance, the tutor is not as necessary as reaching 4 points safely. But most important of all: PROTECT your jacksons. They are the cornerstones of the deck.

Winning the game:

I think its no surprise that this deck wins mostly by flatline, but do think of points as your plan A, and flatline as the punishment from interrupting you. Score 7 points, while staying a good 10-20 credits ahead of your opponent. If you reach 4 points staying ahead in money becomes less important. Also try to keep as many accelerated diagnostics, at least one power shutdown, and a jackson in your hand. Having the jackson on the table counts, but can obviously be more dangerous. When on 4 points jackson should be in your scoring server.

Scorched earth policy:

SeaSource Scorched Scorched is an option, and going for that combo in hand should only be done if you have a demonic on atlas, or the SS in hand. Finding singleton SS is rare. Though keeping 2 scorch in hand is not that dangerous. Winning the trace with 6 credits remaining (for the scorches) requires [their max link] + 6 credits, with AD and powershutdown that number grows to +9, but can be reduced by 6 if jackson is on table (and you have a combo card), by 1 if scorched is in hand, and by 6 more if you have an extra AD. Some of these bonuses stack. Try to find the combos needed! knowing how to combo is a big part of piloting this deck, and an aspect I find is quite fun.

Armor piercing:

To work around armor (placrete) you need a pair of AD's instead of one. A DT in atlas can help a lot here, but the combo gets a bit expensive. Some of the tricks from before can be used to gain back money while combo-ing. Jackson on the table helps a bit here, but it is actually still possible to combo only out of hand.

Comboing the last 3 points:

I've mentioned getting to 4 is key, and you might have noticed some odd cards in the operations slots. If you are on 3 points with either an agenda on the table and combo in hand, or just a jackson on the table, you can use a combo to score either hades or a high risk. Doing so will lose you the game by mill just like all other combos so you should only do it to win, but reaching 4 points is not actually that hard. The trick here is that interns and shipment dont cost extra clicks when fired off of AD.

Combo pieces:

This write-up is getting long, but I just want to finish with a small list of the cards most frequently used in the combo, and what they do for you. First off notice that comboing always requires AD Powershutdown and jackson. Installing jackson and firing the two operations take all your clicks, but if jackson is on the table you can get an extra click. With an extra click you can fire a second AD to double combo, but you also need a second jackson installed.

Interns can be used to install the second jackson, very useful for double comboing, but remember that interns takes one of the 6 slots then

Restructure can give you some money if you have disposable slots.

SS and SE are ofcourse there for the kill payload

Shipment from SanSan often in tandem with Interns can get you agenda points as a payload.

Subliminal messaging can give you an extra click. This can be used to double combo from hand, but across it and interns you only have 4 slots left then. Still enough for a SEA and 3 scorches though. It can also be used to play a combo card from hand, as long as it isn't a double, or even to advance. It also costs minus one credit, paying for the AD it is fired by.

Taking the government:

First off the GT is NOT in the deck to be scored or stolen. It simply lets you have fewer (by count) agendas, giving room for the 11th ice. If you don't like it I recommend trimming an archer and adding 2 agendas, either fragments, high risk or cleaners depending on meta play-style etc. However it is techically possible to score the GT if you are ever allowed to have two jacksons on the table a turn they run (doesn't need to be successful) PS, jackson in interns and 2 shipments for the GT with 4 counters, then jackson in the shipments again, and a subliminal, to get the last 5 counters and score. I would love to hear of that happening, but I think its only a dream.

Final thoughts:

This deck is not a tier one deck, but it is quite capable. I reached top8 in the SC but was forced to run my only 2 games in that top8, and my Gabe failed me. The deck lost one game in the swiss, and I crashed it in another (i had won if I hadn't fallen asleep and discarded a beanstalk instead of the last 3pt agenda for the combo next turn) It is also great for a test mantle if you want to test a runners abillity to withstand heavy tag'n'bag threads. The deck should not be played in a meta heavy with Decoy, but it can actually win (scorch) through that as well, just requires a lot of finesse and tonnes of money.

If plascrete is very heavy in the meta, cleaners in the 3pt slot is a great option. But honestly plascrete often gives the runner a false sense of security, as throwing 3-4 scorches is quite manageble in long games. High risk is also better if your opponent tries to money race you, and is better against decoy.

Try the deck out! it looks a lot more volatile than it is, and I would love to hear some qualified feedback. Don't expect this to be the next RP though, it's a fun deck devouring on the runners lack of experience against it

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