Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
True Colors |
Honor and Profit |
Upstalk |
First Contact |
The Valley |
Breaker Bay |
The Underway |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Go Ahead and Run v.0.7 | 1 | 1 | 0 |
Inspiration for | |||
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Go Ahead and Run v.95 | 1 | 1 | 0 |
Include in your page (help) |
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Everything about this deck is mean to do one of two things.
1). Cut the runner. 2). Make the runner want to run more.
I've been having fun with this deck in local play lately. It punishes the sloppy folks and makes the careful folks more careful. One thing it lacks is a finisher. I can do a ridiculous amount of Net Damage but once the runner gets through a lot of the traps, i'm stuck unable to ruin a 5 card holding runner in one turn.
Traded some things. First, Turing seemed like a fantastic add since it seems all I ever see in my local meta is Eater or Atman these days. Mother Goddess is fantastic against decks without an AI program but against the Eaters, the Fausts, or the Crypses, I just get trounced.
Looking for more advice!
0 comments |
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