Deserted 1.5

Drazjk 14

Ever wanted to have credits? Lots of'em? Ever felt that installing that femme from hand is to expensive? Well, this deck prints money.

It started as an experiment with lets use wasteland and harbinger so you can sell it to aesop twice. Early tests ditched the harbinger but wasteland stayed. What I have found is that wasteland is THE key economy card of this deck. Sure aesop helps but in an opening hand the first card I scan for is wasteland.

Playing this deck you've got to remember that almost no card is sacred. Selling astrolabe, no problem you got more. Installing over that program? Why not? You'll get money for it.

The deck is a little difficult to pilot, especially in the early game but if you ever wondered why you would play Exile. Look at this.

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