Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Cyber Exodus |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
Double Time |
Upstalk |
The Spaces Between |
First Contact |
Up and Over |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Shaper: Stealth Nasir | 1 | 0 | 3 |
Include in your page (help) |
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My attempt at Nasir. There is a ton of synergy here. Let me hit on a few of the major points.
LOTS of 1 cost cards + Order of Sol = You will almost always have something to play.
Trade In + Smaller Hardware (like astrolabe) = Astrolabe is great early game and is pretty terrible later on. I often throw astro down early and then will trade it in for either my singleton toolbox or plascrete depending on match up.
HQ Interface and R&D interface also work really well with trade in. I really wish I could spare two more influence for a second HQ Interface.
Run once a turn and keep those kati credits coming. Only pull it off if you fear sea source. AND if you have 4 cards in hand + a plascrete you are pretty much immune to a sea source scorch out of Weyland.
Have at it. Can't stop the signal!
3 comments |
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19 Oct 2014
Myriad
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19 Oct 2014
Pinkwarrior
Stealth isn't something i like it takes alot of cards & time to setup and suck's up influence, I personally think the best way to do stealth is to just run your in faction hardware and breaker. I wish you luck with the deck though. |
19 Oct 2014
Myriad
Thanks for the correction. That's what I get for updating right before bed time. It does take time to set up, but this deck really tries for one successful run per turn. Honestly, the only stealth breaker I am not sold on is Blackat as it is a huge stealth credit hog (for the +strength). Cutting it for Battering Ram might be a better move as I can throw credits into a Battering Ram and have it keep its strength for the duration of a run and it would save me 9 influence to use on another HQ interface, Switchblade and another Silencer and then god knows what for the last two influence. The other stealth breakers carry their own weight and so long as you have an order of sol out you can reliably drop about 60/70% of your deck onto the table which really, really helps when rigging up. And rigging up is not that bad, unless you are playing the lighter ice jinteki decks. Between Self-Modifying and Trade-In you have the tutors you need to get the legs out on your stealth. Add to this fact that your weakest match ups will typically give you between 2/5 draws early game means that you are spending less clicks on drawing and more clicks rigging up or running early game to boost your economy. Thanks for the advice, I will take it to heart and see what I can do with it. |
Also neglected to put up that I typically run a singleton Troubleshooter just because the rig is a little vulnerable, right now I have that slotted in instead of a Net Celeb.
So -1 Net Celebrity, + 1 Troubleshooter
Worthy additions might also be a singleton switchblade if I can find the influence.